Code archives/Graphics/FloodFill - Really!!!
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| FLOODFILL By Adam Novagen After just an hour & a half of typing, I've finally perfected a Flood Fill routine, like those used in paint programs! It can theoretically fill any size image region, and any shape too! Depending on computer configuration, graphics mode, and the number of pixels to be filled, the fill can take anywhere from 5 to 1000 milliseconds (.005 to 1 seconds); just trust the code! HOW TO USE FLOODFILL() FloodFill() is declared like this (not verbatim): FloodFill(Image,Fill X,Fill Y,Fill Red,Fill Green,Fill Blue) Image is the image to be filled; I'm afraid the routine doesn't work directly on graphics buffers. Fill X & Y are the starting coordinates for the fill, and Fill Red, Green and Blue are the RGB color values to fill with. THE TESTING LOOP This file contains a small testing loop at the end. It draws an image of your choice at 0,0, and shows the mouse location with a flashing pixel. Left-clicking on the image will fill that part with a random color; the FloodFill() RGB values in the testing loop are set to Rand(255). The Esc key ends the program, as usual. OPTIONAL CODE The FloodFill() routine contains two sets of optional code, which at the moment has been commented with a semicolon (;). The first line, the interrupt line, is a special "Panic Button" line that lets the Esc key end the program at any point during the execution of FloodFill(). You might want to uncomment this until you have faith in FloodFill's ability to avoid crashes & freezes, but trust me, you won't need it forever! The second bit of optional code lets you watch the fill in action (theoretically.) Depending on your computer configuration, this will probably slow FloodFill() down, but it's worth watching at least once; in a small image, that is! ADDITIONAL FUNCTIONS: PIXELRED/GREEN/BLUE() PixelRed(), PixelGreen(), and PixelBlue() are function used by FloodFill to obtain color information of certain pixels without changing the actual Color R,G,B settings. However, you can also use them like this: PixelRed(Pixel X,Pixel Y) PixelGreen() & Blue() are declared the same way, and all three return a value from 0 to 255. FINAL NOTES All the variables in the FloodFill routine, except for the Pixel type, are preceded by "Ghz_Lib_Var_". This is to minimize the possibility of you accidentally creating a variable with the same name, thus causing FloodFill() or your program to generate bugs. "Ghz_Lib_Var_" is used because FloodFill() and the Pixel functions are all used in the Gigahertz Games Command Library. Gigahertz_Library_Variable = Ghz_Lib_Var, get it? You can mess around with these variables if you really want to get into the FloodFill routine, but I only recommend that for expert Blitzers. Enjoy! | |||||
Type Pixel
Field X,Y
End Type
Function FloodFill(FillImage,FX,FY,FR,FG,FB);COMPLETE
If FX < 0 Or FX > ImageWidth(FillImage) - 1 Or FY < 0 Or FY > ImageHeight(FillImage) - 1
RuntimeError("GHZLIB ERROR" + Chr(10) + "Invalid coordinates: " + FX + "," + FY + Chr(10) + "Coords must be within image boundaries")
EndIf
Local CurrentBuffer = GraphicsBuffer()
Local CurrentRed = ColorRed()
Local CurrentGreen = ColorGreen()
Local CurrentBlue = ColorBlue()
SetBuffer ImageBuffer(FillImage)
LockBuffer
Local TarR = PixelRed(FX,FY)
Local TarG = PixelGreen(FX,FY)
Local TarB = PixelBlue(FX,FY)
Color FR,FG,FB
WritePixelFast FX,FY,FB + (FG * 256) + (FR * (256 * 256))
Pixel.Pixel = New Pixel
Pixel\X = FX
Pixel\Y = FY
Repeat
Local PixelsRemaining = False
For Pixel.Pixel = Each Pixel
Local PixelLeft = False
Local PixelAbove = False
Local PixelRight = False
Local PixelBelow = False
Local PixelX = Pixel\X
Local PixelY = Pixel\Y
If Pixel\X > 0;check left
If PixelRed(Pixel\X - 1,Pixel\Y) = TarR And PixelGreen(Pixel\X - 1,Pixel\Y) = TarG And PixelBlue(Pixel\X - 1,Pixel\Y) = TarB
PixelLeft = True
PixelsRemaining = True
EndIf
EndIf
If Pixel\Y > 0;check above
If PixelRed(Pixel\X,Pixel\Y - 1) = TarR And PixelGreen(Pixel\X,Pixel\Y - 1) = TarG And PixelBlue(Pixel\X,Pixel\Y - 1) = TarB
PixelAbove = True
PixelsRemaining = True
EndIf
EndIf
If Pixel\X < ImageWidth(FillImage) - 1;check right
If PixelRed(Pixel\X + 1,Pixel\Y) = TarR And PixelGreen(Pixel\X + 1,Pixel\Y) = TarG And PixelBlue(Pixel\X + 1,Pixel\Y) = TarB
PixelRight = True
PixelsRemaining = True
EndIf
Else
PixelRight = False
EndIf
If Pixel\Y < ImageHeight(FillImage) - 1;check below
If PixelRed(Pixel\X,Pixel\Y + 1) = TarR And PixelGreen(Pixel\X,Pixel\Y + 1) = TarG And PixelBlue(Pixel\X,Pixel\Y + 1) = TarB
PixelBelow = True
PixelsRemaining = True
EndIf
Else
PixelBelow = False
EndIf
;If KeyDown(1) Then End
Delete Pixel
PixelNum = PixelNum - 1
;LockBuffer
If PixelLeft = True
Pixel.Pixel = New Pixel
Pixel\X = PixelX - 1
Pixel\Y = PixelY
PixelNum = PixelNum + 1
PixelLeft = False
WritePixelFast Pixel\X,Pixel\Y,FB + (FG * 256) + (FR * (256 * 256))
EndIf
If PixelAbove = True
Pixel.Pixel = New Pixel
Pixel\X = PixelX
Pixel\Y = PixelY - 1
PixelNum = PixelNum + 1
PixelAbove = False
WritePixelFast Pixel\X,Pixel\Y,FB + (FG * 256) + (FR * (256 * 256))
EndIf
If PixelRight = True
Pixel.Pixel = New Pixel
Pixel\X = PixelX + 1
Pixel\Y = PixelY
PixelNum = PixelNum + 1
PixelRight = False
WritePixelFast Pixel\X,Pixel\Y,FB + (FG * 256) + (FR * (256 * 256))
EndIf
If PixelBelow = True
Pixel.Pixel = New Pixel
Pixel\X = PixelX
Pixel\Y = PixelY + 1
PixelNum = PixelNum + 1
PixelBelow = False
WritePixelFast Pixel\X,Pixel\Y,FB + (FG * 256) + (FR * (256 * 256))
EndIf
;!UNCOMMENT THE FOLLOWING CODE TO SEE FLOODFILL IN ACTION!
;UnlockBuffer
;SetBuffer CurrentBuffer
;DrawImage FillImage,0,0
;Flip
;SetBuffer ImageBuffer(FillImage)
;LockBuffer
Next
Until PixelsRemaining = False
UnlockBuffer
SetBuffer CurrentBuffer
Color CurrentRed,CurrentGreen,CurrentBlue
End Function
Function PixelGreen(Ghz_Lib_Var_PixelX,Ghz_Lib_Var_PixelY)
Local Ghz_Lib_Var_CurrentRed = ColorRed()
Local Ghz_Lib_Var_CurrentGreen = ColorGreen()
Local Ghz_Lib_Var_CurrentBlue = ColorBlue()
GetColor(Ghz_Lib_Var_PixelX,Ghz_Lib_Var_PixelY)
Local Ghz_Lib_Var_Green = ColorGreen()
Color Ghz_Lib_Var_CurrentRed,Ghz_Lib_Var_CurrentGreen,Ghz_Lib_Var_CurrentBlue
Return Ghz_Lib_Var_Green
End Function
Function PixelRed(Ghz_Lib_Var_PixelX,Ghz_Lib_Var_PixelY)
Local Ghz_Lib_Var_CurrentRed = ColorRed()
Local Ghz_Lib_Var_CurrentGreen = ColorGreen()
Local Ghz_Lib_Var_CurrentBlue = ColorBlue()
GetColor(Ghz_Lib_Var_PixelX,Ghz_Lib_Var_PixelY)
Local Ghz_Lib_Var_Red = ColorRed()
Color Ghz_Lib_Var_CurrentRed,Ghz_Lib_Var_CurrentGreen,Ghz_Lib_Var_CurrentBlue
Return Ghz_Lib_Var_Red
End Function
Function PixelBlue(Ghz_Lib_Var_PixelX,Ghz_Lib_Var_PixelY)
Local Ghz_Lib_Var_CurrentRed = ColorRed()
Local Ghz_Lib_Var_CurrentGreen = ColorGreen()
Local Ghz_Lib_Var_CurrentBlue = ColorBlue()
GetColor(Ghz_Lib_Var_PixelX,Ghz_Lib_Var_PixelY)
Local Ghz_Lib_Var_Blue = ColorBlue()
Color Ghz_Lib_Var_CurrentRed,Ghz_Lib_Var_CurrentGreen,Ghz_Lib_Var_CurrentBlue
Return Ghz_Lib_Var_Blue
End Function
;!TESTING LOOP
;To use this mini-program, just click anywhere on the image.
;The cursor is represented by a flashing pixel.
Graphics 800,600,0,2
Global Image = LoadImage("sample image 1.bmp");replace "image.bmp" with a valid filename
SetBuffer BackBuffer()
SeedRnd MilliSecs()
While Not KeyDown(1)
Cls
If MouseHit(1) Then FloodFill(Image,MouseX(),MouseY(),Rand(255),Rand(255),Rand(255))
DrawImage Image,0,0
Color Rand(255),Rand(255),Rand(255)
Plot MouseX(),MouseY();the makeshift cursor
Flip
Wend
End |
Comments
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| Very handy, thank you! My pimped up version (for archival purpose): |
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