Code archives/File Utilities/SaveTGA
This code has been declared by its author to be Public Domain code.
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| This function saves a Blitz3D texture in TGA format, writing both rgb and alpha components of the texture. | |||||
Function SaveTGA(name$,texture)
Local f,width,height,tbuffer,x,y
width=TextureWidth(texture)
height=TextureHeight(texture)
f=WriteFile(name$)
WriteByte(f,0) ;idlength
WriteByte(f,0) ;colormaptype
WriteByte(f,2) ;imagetype 2=rgb
WriteShort(f,0) ;colormapindex
WriteShort(f,0) ;colormapnumentries
WriteByte(f,0) ;colormapsize
WriteShort(f,0) ;xorigin
WriteShort(f,0) ;yorigin
WriteShort(f,width) ;width
WriteShort(f,height) ;height
WriteByte(f,32) ;pixsize
WriteByte(f,8) ;attributes
tbuffer=TextureBuffer(texture)
For y=height-1 To 0 Step -1
For x=0 To width-1
WriteInt f,ReadPixel(x,y,tbuffer)
Next
Next
CloseFile f
End Function
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Comments
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| Great work Skid!! |
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