gile[s] version 1.15 is ready!
Community Forums/Developer Stations/gile[s] version 1.15 is ready!
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Hi, gile[s] version 1.15 is now ready. Lots of new stuff: - .gls file format change - Improved Progress bars - Render Engine Improved - Exporter options and fixes - Rendering Info - Multiple views, with several different layouts and fully resizable viewports - Recent Files Menu - B3D Importer reads extensions from Pudding's B3D Pipeline - Adjustable Blur - Hierachy Editing - Hide Models - And improved cube map renderer, which includes true Depth of Field :) Here's a screenshot (showing the new multiple viewports): ![]() Cubemap with depth of field: ![]() You can get gile[s] from http://www.frecle.net/giles And read more details on the new stuff here: http://gilesforum.proboards26.com/index.cgi?board=fix&action=display&num=1073987086 |
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Great to see the Depth-of-Field! :) L8r, |
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This is really good Fredborg. You don't fancy doing a special introductory discounted price for a poverty stricken aussie by any chance? ;) |
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Yesh! |
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Wow, gile[s] is getting better and better :) Love it. Best program I have bought in quite a while. |
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Fredborg, are you still locking the program to computer hardware? Barney |
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Fredborg, are you still locking the program to computer hardware? IMO 1.1 changed that already: http://gilesforum.proboards26.com/index.cgi?board=fix&action=display&num=1072634234 |
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Gile[s] is one of the best pieces of software I have ever bought! |
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Erm.. were we supposed to receive an updated registration key in order to use 1.1? |
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Yes, if you haven't received it, please send me an email :) |
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Ok, thanks. I've been busy finishing my game, so I wasn't really keeping an eye on the last couple of updates for this. Email on it's way. |
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Sweet banannas! Love the new update(s)! a lot faster than before especially on scenes with transparent textures (like leaves etc) Hopefully I will have a chance to have a real play around with it soon, after all this uni work I am doing, that i could have and should have! done during my break :P |
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Hi fellas, Glad you liked v1.15 :) But there were a few bugs, so I've uploaded version 1.16 which includes: - Improved Paint Engine - Global Illumination Speed Up - Improved Render Support for Material + Texture Blend Modes - A few other bug fixes Here is a screen of some transparency effects: ![]() All combinations of texture+material alpha, multiply, add blend modes are now fully supported both with Direct Illumination and Global Illumination. You can get the scene from the gile[s] website, to play around with :) Have a great weekend! |
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Brilliant I love the way you can make stained-glass type effects now :) |
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is this mean i can export it back into B3D format complete with the animation |
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Still have not got my tax return... But Gile[s] is on my spend list. :) L8r, |
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Akat: Nope, animation is still lost! Richard: Wait a little longer, and get toon shading for free :) A couple of skweens: ![]() ![]() |
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OK! That looks cool! And will look cool in my game which is cartoony! :) |
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@Fredborg Will do. :) L8r, |