LightBlub- A Look Back
Community Forums/Developer Stations/LightBlub- A Look Back
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i was just playing around and had some free time to run a bit of .x geometry from the sub sim through Skitch's old lightmapper...![]() not too bad ehhh... it takes quite a while to do all of its work, but the results are pretty decent. still having problems smoothing out cylinders though... --Mike |
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Looks nice. The lack of smoothing is a limitation of YAL, which Lightbulb uses for its lightmapping engine. Lightbulb was a great thing when Skitchy first released it since it was the first lightmapping tool available for Blitz. But now gile[s] is much better, plus you can get the exact same lightmapping quality as Lightbulb (since it also uses YAL) for free, plus a better interface, with Slim Shady. |
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Well, Slim Shady may have some bugs. I agree, Gile[s]'s the ultimate tool, I also bought it, cause it supports smoothing. |