SketchUp to Blitz3d (.b3d) Exporter
Community Forums/Developer Stations/SketchUp to Blitz3d (.b3d) Exporter
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SketchUp to B3D --------------------- New Trial/Retail Version now available! Get the newest version of the exporter (SU_B3d_1.07) here: http://www.box.net/shared/2evljy9ti9 SketchUp is a fantastic modeler! Getting your SketchUp models into TED, Blitz, or any modeler that accepts .b3d will rock your world! Google SketchUp comes in two flavors, free and professional. Online video tutorials, lots of documentation, and a joy to use. Get Google SketchUp here: http://sketchup.google.com/ Create or import your model in SketchUp and export to .b3d format! Load your .b3d creation into Blitz3d or your favorite application like Ultimate Unwrap 3D, Gile, or use with TED. Unleash the power of SketchUp. SketchUp to B3D Exporter Trail version limits exports to two materials. Simple installation, just copy the exporter and files to the SketchUp Plugin folder and begin exporting! The exporter works with both the professional and free version of SketchUp. Get the exporter (SU_B3d_1.07) here: http://www.box.net/shared/2evljy9ti9 |
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Took just a few minutes to create. SketchUp cLick for full size: http://imajr.com/su2b3d_scr2_130653 B3D (Grass shows _MIPMAP material option) cLick for full size: http://imajr.com/su2b3d_scr1_130654 |
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Sample from 3D warehouse Using SU2B3D cLick for full size: http://imajr.com/su2b3d_scr3_130777 |
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New trial version available, see above. Bug fixes, new UI. |
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One of my coworkers created this fortress: SketchUp view: cLick for full size: http://imajr.com/castle1_S_153071 Exported to B3d: cLick for full size: http://imajr.com/castle1_B_153072 |
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I created this 3d castle with two materials in about 20 min. Using SU2B3D cLick for full size: http://imajr.com/castle1_152900 Here is the SketchUp (.skp) file: http://www.box.net/shared/65jz9479a0 |
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SU2B3D Updated to Version 1.07 Bugfix Please download to update your Trial or Registered version. http://www.box.net/shared/2evljy9ti9 |
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Thanks for the update :) Sergio. |
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The links are dead, and I need this. Can someone temporarily host the files for me if they still have them? Thanks. |
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Anyone? |
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This is the last version I had... www.tla-data.co.uk/download/su_b3d_1.05.5.zip |
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Thanks! |
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=( it`s trial |
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Is this exporter still alive? |
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I just relinked: http://www.tla-data.co.uk/download/blitz/su_b3d_1.05.5.zip |
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Many thanks John. It looks very promising, much better results than porting to 3DS and then to B3D(no weird artefacts/shades etc). Now all I need is a key ofcourse cos the trial has expired. Hope the author still gives out keys cos this would really speed up gfx development(buildings). This piece of software deserves a lot more recognition. |
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Buy ultimate unwrap 3d.Thats a great tool f�r texturing and converting. There is a .skp plugin available.And it exports perfect to .b3d. |
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this would really speed up gfx development(buildings) I suggest to try 3D World Studio if it is still available. It is really easy to create buildings or furnitures or objects with it. If you decide to use it, here are some useful tips : When you open 3DWS, consider that one small square of the grid represents 0.1 Blitz3d unit. You can increase or decrease the grid size as you want to add more details. (unfortunately the grid squares have a size of 8 instead of 10, this can be confusing...) Then, when you have finished your model, you export your mesh in.b3d. Then, when you try to load the .b3d in Blitz3d, use ScaleMesh() or ScaleEntity() to scale the 3DWS mesh at 0.00313 of its 3DWS size, and you will manage to produce and import models with a precise size. Good luck. |
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Many thanks for the suggestions guys. 3D World Studio appears not to be available, at least not from the Leadworks site. Did see a demo on CNET with the original pricetag which was quite ^ up there lol. UUwrap indeed has a plugin, I'll check it out. Very much a pitty though that Wayne abandoned the project without giving away the key for the SketchUp2B3D Exporter so it is going to the electronic waste fields. Don't people care about their code? Strange.. |