space ship (big pic)
Community Forums/Graphic Chat/space ship (big pic)
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| Nice ! |
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| Wow! Very nice! |
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| Nice work. :) How did you apply the textures? I'm a newbie at this stuff and would like to know the details of your methods. Fanks. |
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| heh this was my first texturing job. I don't know if you have or own 3ds max but i'll explain it can also be done with ultimate unwrap witch is a superb product if i do say so myself..... I pressed m to get the material editor. Then i load a (my texture) bitmap as a material. as you can see in my modefier pane ive initiated a Unwrap UVW modifier. It brances out to a select face option. Select it and select your faces. Click edit below and a map(my texture) apears. Then u use the unfold uvw map option to unfold and map the texture. It took me like 14 tries to get it all right..... |
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| Cool. Thanks mate. Much appreciated. |
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| to see how the model looks in blitz http://81.173.33.17/balpoint.com/files/3D%20SpaceShip%20Model%20TDemo.rar remember this is MY model for MY game, so u cant use this commercialy! |
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| Looks nice, although certain parts seem to have a higher texture resolution than others (notibly the logo on the wings) Perhaps you might want to scale up that section I dunno. Damn near 7000 polys hehe. Well it makes it look extremely smooth, which is nice :) Anyway, good job, looks impressive :) |
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| 7000 polys... I think it's about 5-6000 too high. The texturing has a lot of seams. As skn3 said you need to increase the res of the texture on the wings and reduce it in other places, it's all a balancing act of trading off detail where you don't need it to where you do. The design is great though, very nice and sleak. A couple more iterations of this and I think you'll be on to a winner. |
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| 7000 dammmz, i never imagined. I do less smoothing to lower the count i think, but it looks alot less fun IMHO. What would be the concequence if used in game ... Slowdowns? cuz i didnt notice any... |
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| If you need a lot (about 10) of such models on screen it will toss off a lot of users. Consider what distance the user should see it at. You play Homewrold right? Exept of those few momets where you take a really close look on the fighters, just to see how beautefull they are, you could do with a 50 poly model, so unless the user are to look really close at it, you can easily cut it down to 500 polys. |
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| What software is that? |
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| 3D Studio Max with a Custom Sheme... |
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| Is it highpoly ? |
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| i reduced the polycount to 800 and it looks about the same... |
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| It looks like the space ship in the 3ds max tutorial's. Correct me if I am wrong! |
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| yes u are. i only used the texture from a spaceship on the cd. (modified of course.) ive created many spaceships now. This one actualy took me 15 mins to make and 2 hrs to map the texture... |
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| ok I was not acusing you I jsut sore it and thought it was! |