Tachyon Storm
Community Forums/Graphic Chat/Tachyon Storm
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Alien mother ship :)![]() Not finished ... it's just a test, but i'm fighting with planet halo... |
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nice alien style. |
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Wicked :) |
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That's pretty tasty :) |
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green :) |
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Thanks :) |
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very nice filax! |
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Babylon 5 tastic mate! Looks great. |
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Babylon 5 tastic mate! Looks great. You dont have a friend called Smashie do ya? Nice model =) |
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how did you do the background? the background looks very eve-ish. Very nice. |
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super sweet dude!!! :-) |
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congratulations :) |
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You can see a little ship demo :) http://perso.wanadoo.fr/blitz3dfr/Main2.zip The jpeg are poor due to file size :) |
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wow... outer space never looked better. --Mike |
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i have changed many stuff for the space rendering http://perso.wanadoo.fr/blitz3dfr/Main2.zip |
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Looks nice. However I get black squares around some on the sprites (like the mask isn't working properly). I get the same on my laptop and my desktop. Cheers, Unc |
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thats nice looking. Id lose the lense flair though and just make the glow stronger. |
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"cant set graphics mode" have an option to change the color to 16-bit |
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One again filax, You produced yet another masterpiece..;) |
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very nice, but those planets look a tad close to each other, they're in serious danger of colliding. |
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The planet are sprite because 3D planet make me problem. |
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very alien... very mother.... very ship! I'm jealous :) very nice, but those planets look a tad close to each other, they're in serious danger of colliding. No theyre really far away just one's INCREDIBLY huge hehe The planet are sprite because 3D planet make me problem. Tell me about it... |
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This is cool. Not much I can tell you to fix... I think the lens flare is too solid. Perhaps instead of that you should have a glare on the window of the ship. just have a white sprite with an alpha map done using a radial gradient. Or you could go more in depth and actually have a window, casting a fake lighting operation on it a the right times. The sound in this is great, and I love how you managed to do that scene with low poly counts and still made it look good. |
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Very good! How did you do the multitexturing effect inside the ship? |
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That looked like Noel Cower's vein engine to me, but I could be wrong. |
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The Demo looks well nice. Very Freelancer-ish feeling to it. Great space map! When you fly into one of the landing bay's of the ships, you can still see the lil star sprites around you though, makes em look like tiny little floating snowflakes instead of star in the far distance ^^ Anyhoo, nice work |
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0 fps :( |
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When you fly into one of the landing bay's of the ships, you can still see the lil star sprites around you though That atually also happens in most space games, such as Tachyon: The Fringe, and probably Freelancer. My tip for stopping it is to make the particles stop creating when you hit the little shield before entering the docking bay. |
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babylon 5 is a starstrek-like ? |
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On a Gef2GTS ti, 64MB DDR, Athl1800, 512ram, WinXP/98ii I see all sprites with no trasparency. I see planets, debris, and nebula in black surrounded quads. 45-98FPS. On a Gef3, 128MB, P4, WinXP, no problem, 60-120FPS. |