M4A1
Community Forums/Graphic Chat/M4A1
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Hi. I'll skin it... :) |
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Looks nice! What polycount? |
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Thx! 1070 :) Woah, LithUnwrap won't read my model, so I'll have to convert it to another format. Hope this all works... :-/ |
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Lithy kills smoothing groups, you've got to reassign them later btw. |
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:) I know... |
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I got the main unwrapping done. I just have to lay out the pieces in the map sensefully... (hope it works, never done it before... ^^) |
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just re-Uv map the new grip? and position it where the old one was... |
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I thought so too, but when I remodel the grip (with the same group name) and load it into LithUnwrap, it says that there are less polygons than found in the uv map... After that the whole Mapping is really crappy and distorted... :-/ |