Some sci-fi prefabs
Community Forums/Graphic Chat/Some sci-fi prefabs
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I started work on a new pack this week, basically gonna be a large bunch of sci-fi/industrial objects/prefabs to place around levels etc... heres a couple so far:- |
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lol, love the blitz ide on the pc screens :) |
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Nice ones. The vents would look great on my space hulk! M |
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Very nice! I think such kits have good chances. Also, they should be repeatable without to look too repetive. Which is ok here. Additionally, for diffrent maps it may be enough to only edit the textures slightly (other hue etc.). BTW. fascinating sceen content :) Just an idea here: how about to use a seperate surface for the screencontent? This way the the Blitz source could track down the surface (by texture usage) and assign an animated brush to it. Or even only a scrolled texture... |
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damn, nice work as always. |
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about the screen yeah it could easily be seperated and operated on in Blitz ;-) great idea...basically they are all just 3ds's so cool fx like that are upto the programmer ;-)) couple more things tonight:- |
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Wow, yeah, I really like the texturing, especially the walkways. The lighting is the best part. |
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Nice artwork as usual, Psionic. Will it be free, or.. ? 8) Sergio. |
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not free sorry ;( I'm aiming for around $40-50 (£20-25) for the pack which will have around 50 or more prefabs... |
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Looks really nice, and sounds like a reasonable price to me. Looking forward to see more prefabs. |
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The price sounds reasonable to me too, considering the quality.. In which format do you plan to release the pack ? .3DS, .B3D or.. whatever ? |
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3ds format ;-) |
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lookin' good! :-D |
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Lovely. If the pack is big enough, you can definitely put me down for one of those. |
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Nice work as well. A FPS is nothing without containers. :) BTW. yes, of course it's the programmers job, but you can make it a lot easier when you make the screen content a seperate surface, and not the whole monitor frontside including the frame. Stupid me forgot exactly this when I made a monitor the last time (though I got to save a couple of Triangles). It's so easy to animate it, if it's a seperate surface. |
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Thanks for the advice, will do!! ;-) A couple more things:- |
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Heh, beautiful work. I might need to get this! Those cams look a little lo-tech though. :) |
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yeah thats due to company wanting to save money while giving the bosses raises ;-)) |
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looking good man |
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I like the cameras. But now you also need automatic turrets :) |
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And fish. |
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Cant wait to see it finished. I can use these for sure |
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This ones look awesome! |
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Good job! |
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okay. gonna rain on the parade. these look outdated to me. i can't fault the modeling or skinning. but the concepts are really what's already out there and has been for years. they seem less Sci-Fi and more contemporary or 1990's. futuristic items will not necessarily be formed sheetmetal. or TFT screens which are already old news. new processes will radically change things. your designs should reflect some of that. |
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I have to agree, tbh. |
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csven, Fair comments, of course, but think for a second about what these are. They aren't for Si's game - they're for people who want to make a game without making models. I think 'old news' stuff will go over just fine in the kind of games we're talking about here ;) M |
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i know exactly what they're for as i'll be entering the market in the near future with models intended for high-rez, normal-mapped games. |
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looks like Doom 3 :) And I mean that as a compliment, btw. |
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I like your dark computer a lot better than the white stuff. |
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Psionic, Great stuff as usual! I really like your work and they look plenty sci fi to me ... if a little indicative of 90's sci fi as others mentioned. Maybe do some Minority Report/i Robot type sci fi stuff next. |
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Psionic, very nice! :D okay. gonna rain on the parade. these look outdated to me. i can't fault the modeling or skinning. but the concepts are really what's already out there and has been for years. they seem less Sci-Fi and more contemporary or 1990's. futuristic items will not necessarily be formed sheetmetal. or TFT screens which are already old news. new processes will radically change things. your designs should reflect some of that. And your point is what exactly? The primary concern for conceptual and product design is its intended purpose...This is even more important for video games, as the players perception of what an object is and does is critical to thier ability enjoy the game. Therefore a computer terminal pretty much needs to resemble such real world devices. It gets that link across to the player, that "maybe I could use this to complete my objectives"...Players likely wouldn't make that link if the computer terminal device resembles a bowling ball floating in a fish tank full of jello (or any of the thousands of ideas spewed forth by futurologist and technology researchers) Besides style comes and goes, bell bottoms and other hallmarks of the 1970's are back in...the futuristic sheetmetal construction evedent in popular media during the 1990s was a throwback to simular futuristic visions from the 1960's...and true enough maybe in some 40 years people will carry around pet rocks that act in combination as thier house key, PDA, cell phone, credit card, and dental floss applicator...but gamers, liveing in the present, arn't going to make that purposefull connection with a little googly eyed rock. |
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Psionic... Any chance you could render these top down for http://www.blitzbasic.com/Community/posts.php?topic=37615 ? |
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my point: contemporary video camera might have to add a rain hood. but i give credit for gamer's understanding that this is a camera watching them. especially this one since it rotates and tilts and looks kinda robotic. are you suggesting this is beyond them? i'm not trying to insult Psionic. on the contrary, if i didn't respect his efforts (and his history within the community) i'd let him go his merry way. but imo - and feel free to correct me - it's better that someone be given an honest comment than potentially harmful encouragement. plenty of designers go unemployed b/c family/friends/professors didn't point out issues when they should have. all i'm doing is trying to point out what i see as an issue. no offence... no slight... is intended. |
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well,... since a practical point of view,... if you are running around a corridor and you see the Psionic's camera, then your mind says "that's a security cam" and you keep ruuning , now if you see the csven's cam then you say exactly the same , "that's a security cam" and you keep running, so basically both elements cause the same to the gamer... ...but anyway I think it is a little nice to show "newer" designs :) Paolo. |
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csven - Sorry, I misinterpreted your post ... thinking you were pushing for some of the more "out there" futuristic designs...rather then the more conservative change of design inspiration put forth by the Sony cam you linked to...I understand exactly what you mean now, I appologuise for being so brash in my ignorance. |
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yes Psionic, great...i love your work ! Regards Blitzblaster |
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Looks Half-Life-ish :) |
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Did this ever get finished? |
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Where can we get it? |