Zelda style graphics...
Community Forums/Graphic Chat/Zelda style graphics...
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I felt like doing something like that, so I did. I used the Data statement to make the map: I found that is was really slow at 800,600,32, so I changed it to 640,480,16, and that's much better. I still don't know what I am going to do. I might make a very simple rpg type game, but that might be a bit complicated... |
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Paul, Check out 'tile studio' for a neat tool to design this type of graphic, including maps and animationa and layers. The code does export to BlitzBasic too! I think it's linked in the toolbox area...it has been around a long time and code exports were developed for quite a few languages including Blitz. IPete2. |