model for zombiegame
Community Forums/Graphic Chat/model for zombiegame
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This is a model i made for a zombiegame i'm currently working on. It's set in the 50's in America and the main character will be a Rock'n Roller... I made a human, male model a while ago, that now is my base for all other anatomic, male models. So that's why i can't really tell how many time the modelling took. Texturing was about 3 hours, well, there still are a few parts of the texture that don't really fit (the black dots on the arm) It's 4334 Faces, of course a bit much for ingame-use. I will scale it down to 2000 polys, as i put it into the game. |
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Whoa he looks scary! Nice model :-) (Bet it would get frustrating not having a left arm...ahem) *edit - Not sure about the red belt though. |
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yes.. belt got a little red... and he doesn't seem to bo closeable... or openable... i fixed it: |
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Dunno about the crotch geo... I'd bring it in a bit Awesome Texture! |
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well done, pretty scary. Maybe reduce the saturation of the blue jeans. |
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Thanks fpr the crits... fixed Saturation of jeans, fits much better in the atmosphere i want to achieve. @Bot Builder: Geo looks strange cause Polycount was reduced with an automatic tool. The Model i made as base for male anatomy has about 26.000 Polys. |
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I was going to say I think the texture really lets it down, you seem to be hiding the geometry under the texture rather than enhancing it. |
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You are right, the Texture doesn't add much detail to the model that it doesn't already have, but in fact i want to scale down polycount to about 1000 or less, with this texture on, this makes almost no visible difference. |