Slightly weird platforms
Community Forums/Graphic Chat/Slightly weird platforms
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been playing with normal maps , poly reduction and bump maps old news but... gota say im pretty impressed with the idea of grabbing a bump map of a high poly mesh , perhaps i should get out more ;) ![]() ![]() |
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So you converted your game to blitzmax3d ? I like weird stuff so i like this. Would be better if you posted it textured tho. |
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i will probaly get bmax 3d when it comes out, just so i can use normal maps a lesson in unwrapping and texturing is next |
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You can use normal maps in blitz3d :o) |
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Cool platforms btw ;) |
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i didnt know you could use normal maps in b3d |
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Rob Cummings did something with it a while ago http://www.redflame.net/misc.htm |
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It looks great. |
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ther high poly should be more detailed and the low poly less detailed IMHO. The whole point of normal maps is to replace the detail. You seem to have most the detail built in |
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that demo by Rob cummings looks great just what i was looking for yeh i think i could easily reduce it again by half , its just the first one ive tried and was gob smacked , im a bit late to the party on this normal map stuff |
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yeah, iI sue it a lot at work now and it took us ages to get the whole process refined. I suggest the best to to do it is to have the main area in the low poly 'modelled' and then assess carefully what you model/normal map i reckon the low model above could be around 400 polys and the high poly 100,000 for example |
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Don't make the low poly model, too low poly though. |