Boiled, your solution can work.
A possible pair of ways:
-wings, export as 3ds or obj, open in ultimate unwrap, apply a, for example, rulling lines or box uvmapping, the move the resulting uv chunks to be eficiently distributed in the texture space. create a new material(set a texture at bitmap slot), then select all UVs, asign material to them.
-wings only. "Combine" to make one object, do any of the possible ways of uv mapping with Autouv. One way can be select one face, hit + to grow selection, unwrap those faces, and then position the uv mapped faces to go organizing the texture space. Now do th eprocces with other faces and so on.
There are thousand other ways to do this.
I dunno if mark is refering to Max...
|