Dragon... Grrr!
Community Forums/Graphic Chat/Dragon... Grrr!
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Having spent the afternoon designing and modelling a dragon... I ended up with this... Still got to uv map, texture and animate... Still needs some tweaks. The feet need improving. The legs have got some weird seams going on there, one of the problems of rotating a cylinder too much! Think I need to draw those from scratch and put some muscle detail on them. Constructive crits welcome. ![]() |
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I think he's pissed because his head is so big. |
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not really, he's not angry.. he's just trying to keep his head off the floor - its tough as you might imagine. |
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Hey, that's quite good man. Nice work! |
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Mmm, sort of warthog looking. |
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Neat. It looks like a cross between a European and Chinese dragon. |
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oh, I forgot to say that it looks good! Milkshape3D? |
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Updated JHocking/ Retro: Head shrunk, yes Milkshape Ross/Puki: Cheers Luke: I wanted to do a dragon that wasn't a big fly around thingy! So it's based on a lizard. ![]() |
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I certainly wouldn't like him to come out of the toilet at a crucial moment. Try uv mapping him next, thats an essential skill too. Come a long way from spheres tbh :) |
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it's based on a lizard. Well then the legs are great. You really got this iguana feel from the angle of the joint and how they attach to the body. Given that, I kinda feel like you should lose the complicated nose thingy. I would think you want something that looks less fancy and more brutal, like a Komodo dragon. |
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I might be in th minority here but I prefer the original larger head... |
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Separated at birth?![]() |
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rather, separated at Disney. :) |
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Looks cool, now texture it. ;) |
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shmup-dev.compo? |
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shmup-dev.compo? http://www.shmup-dev.com/ |
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i'm with Luke Skywalker ont this one (sorry guy, i bet you hear enough of those jokes every day to keep ya happy)... the big head seemed more serpent like to me... regardless though, whether he has a big head or a smal head, the model looks like the begginings of something really neat... i'm looking forward to see how this progresses... --Mike |
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Heh, this dragon loooook nice! :) |
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It's nearly 3am on a Friday night... My wife has been in bed 3 hours and I'm up texturing a dragon... There's something wrong with me... Time for bed!![]() |
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well I know that one. You can't texture her and there's always wanking. Anyway, it rocks. Ignore the tits above, they will tell u the head is too big or whatever, they don't DIG the chinese dragon vibe you're rolling with. That looks top. You want a tip from a bloke who has a living at as artist? Add some startling colour to him now. It's all too easy to make it look bland with a hi res texture :) |
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hey, that looks really good :) Good Job :) |
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The head is now moved with the mouse... I've got 4 bones taking the strain of the pitch and yaw rotations so even in extreme poses there isn't any nasty stretching. Hitting the mouse buttons opens the jaw... this will of course allow for fire to come out!! The legs are animated using the usual animated mesh stuff. The head and neck positions are then set after the updateworld. ![]() ![]() |
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theres something wrong with the tail. great besides that |
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Now with fire!![]() ![]() |
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Well, I thought I'd seen everything... However, I almost think that flame's gonna poke my eyes out any minute... |
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Looking good, but I still think that the larger head looked better. Also, I'm not sure about the two-pronged tail. Regardless of my personal tastes, it's a neat looking dragon! |
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wowwww! with fire and the two pronged tail gives it that freakish individuality...... |
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yeah... woOWWWWW!!! was the first thing i said too... you did a real good job on with that guy... --Mike |
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post a demo program |
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The first pic with texture made my jaw drop; what a difference texture makes! Then the first couple pics in Blitz were disappointing, but those last couple look fantastic. Were you futzing with the texture in between screenies? It looks like the texture in the second set of pics is overbright with not enough contrast. |
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Just given him a shadow...![]() Uses another camera to create the projected shadow so it moves and stuff and looks nice... Bob: The fire is just a simple particle system using sprites, nothing special there at all. Luke/Blitz/Red: Thanks! What more can I say!? neightrtwok: Not yet, there's really nothing to show. Joe: The first textures shot was my first attempt. It looked crappy from some angles so I re-UVed the whole shebang and retextured from scratch again. The next shots were just the first Blitz Shots with no thought to lighting. There's a spherical map on the final shots to make it more shiny and golden looking. I'll probably retexture it again anyway! Also more work with lighting to make it look better. |
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cool, post a demo or at least a vid so i can see the animation |
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that's a beautiful texture!!! I'd hate to be the one animating it, though.. because of the way you've designed its legs like a true reptile, it's gonna move in a way not easily captured by 3D models I bet! Good luck Rob, it's VERY impressive |
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Does my cousin bite? :D *ROAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR* |