First finished weapon for my game project...
Community Forums/Graphic Chat/First finished weapon for my game project...
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My artist just finished the Armco M.58 assault rifle model for my current game project, Entropy. Here's a shot of it...![]() |
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Looks nice. How many polies? |
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The rifle itself is 2529, the magazine is 494. They will usually be the same mesh, but my artist accidently unwrapped it before doing the magazine, so I told him heck, just do it serperately. The gun texture is 1024x1024 and the magazine texture is 512x512. Game Stats (In case anyone was wondering) Armco M.58 Assault Rifle Caliber: 6x40mm Fire Modes: Semi-Automatic, Three Round Burst, Automatic Magazine Capacity: 32 (33 with a chambered round) This weapon features good armor piercing, despite it's overall low damage. In burst and semi-automatic modes, it will be fairly accurate at moderate ranges. |
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er isn't that a bit to much??? |
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It's first person only, he's currently making a lowpoly version for other characters that will have a single 512x512 texture. Only one instance of this model will ever be visible at once... By the way, we're using .dds textures, so the resolutions aren't as overboard as they sound... |
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Hmm, doesn't look too far away from a MAC-10, nice going. |
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Texture does not look like it contains a great deal of detail considering it is 1024x1024. The model is nice however, some antialiasing on those screenshots would make it look nicer though - some quite jagged edges there. |
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It's a raw Blitz render, and I can never seem to get FSAA to work... |
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If your really worried about it. You can render at the highest res your card can handle and scale down the screen grab. |
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Really I'm not, it seems to look pretty good in game...besides, some people seem to be able to use FSAA. I'll just make it an option maybe? RAM: You noticed the MAC-10 infulence eh? Actually I added the MAC-10ish looking stuff in the final stage of design, and didn't even notice it looked like that until I was trying to describe what I wanted to my artist... |
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Looks Great! |
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Looks very nice. I like the worn metal edges (very nice). The polycount sounds like its a bit on the heavy side IMO. The texture size seems extreme if you ask me. 512x512 is more than enough for general game use. For the other characters in the scene you'd probably only need to use a 256x256 or even 128x128 you'd be surprised what you can get away with on screen. Good work though. |