im making content
Community Forums/Graphic Chat/im making content
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bit dull but i like making quick models like this when i have five minutes. anyone want a city content pack of stuff like this? devilschild check your email |
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Are there any screenshots? |
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not yet still making it ! just interest to see who would be wanting it |
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those look a bit high poly for bits of scenery. |
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the pack comes with a 84 poly barrel, a 150 and a 300 poly version. this is the 84 poly version. |
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Poly meaning quad? |
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sorry no triangles |
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A set of low-poly items like that could indeed be handy for quickly filling out a city: the back rooms and alleys that aren't of primary importance, but which would look barren without such "knick-knacks." Is that something like what you were thinking, Pete? If so, I'd be interested in seeing how your pack turned out. |
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thats about it. ive got :- barrels street lamps cardboard boxes post boxes (english and american) fences (4 diferent types ) creates light fittings strip lights tables chairs its there any other models on the same theme people would like? |
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Street lights and large overhead power lines. |
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leadwerks: i really like the overhead power lines that where with the sample map you put out with 3d world studio. thanks for the ideas |
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I mean these things: |
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Hey Josh, You took that picture on the way back from E3 or a developers conference didn't you? IPete2. |
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sorry its the phone lines that are with 3d world studio warehouse demo that i like. yeah i could make some power lines like the ones above. |
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yeah, received it a week ago and also responsed... thank you again :) edit: if you need place to upload these, just ask for it :) |
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cool thanks Devils child, i talk to you when ive got them finished. |
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okay^^ and i also got 20 models with very good textures! (not yours leadwerks...) but i'm not going to post them here, because i found them somewhere in a few demos... |
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the barrels definitely has too much polies. You should never become a finacial minister :o) Even new games use low poly barrels. There is a smart trick to get the impression of highpoly cylinders with a big lot of segments where they are in fact still low poly with 8 or 10 segments only: for the cap of the cylinder use a quad that overs the cylinder entirely, then texture it with a perfect round masked texture, a little bigger than the cylinders diameter, using dxt3 with alpha and the mask flag. Seen eg. in splinter cell for car wheels. |
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jfk nice idea that a good tip. i thought using masked of alpha textures is more of a performance hit than a few extra polys though? guess it depends on the engine. anyway the textures the part that take a bit of time, if someone needs less polys they can make a low poly cylinder and use my texture anyone can make a cylinder. only down side to your tip JFK is if you use shadow volumes it would be screwed up. ill give it a go and then maybe make a super low poly version. thanks for the tip Pete |
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I don't think it's slower. The cards are designed for dds masked things. As long as there are not too many overlapping alpha levels, it can be rendered fast. With masked dds textures, there is no alpha but the alpha channel will be used only to interpolate the mask contour. For Shadow volumes you may use a system that allows to A use the orginal mesh for the volume creation, or B use a simplified hidden clone that fits the stencil shadow requirements. |
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cool ill give it a try |
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Any updates on this Pete? |
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getting there but ive had alot of overtime at work so progress is slow |
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I don't want this to die, so I'll go ahead and post something... uh... Bojangle? Just kidding :-P The pics look really good! I'm interested in your model pack too. |
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ive got a couple more models to finish first then ill finish this off. i wish i had more time to spend on things like this |