Alphavertex landscpe with trees.
Community Forums/Graphic Chat/Alphavertex landscpe with trees.| 
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| heres the 24h ressult of playing with vertex alpha and some basic lowpoly trees.  Last edited 2013 | 
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| Looks ok but that's a lot of tri's for such a small scene.  Are you layering terrains? | 
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| Yeah, each texture layer uses a new surface of tri's. I've found most hieghtmap to mesh programs produce a hell of alot of extra polygons that aren't needed at all. You end up with too many tri's on the unneeded parts and not enough on the detailed parts. I like the landscape though. | 
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| this is not much polys.. mordern game is using 2.000.000 polys at once. games lik this http://www.computerandvideogames.com/viewer.php?mode=article&id=178354 | 
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| On blitz it is though. Unless your just trying to create a nice scene, actually adding game stuff will be the killer. And with an extra 200,000 polygons on top, yer asking for trouble :D |