Some of my new level, shots
Community Forums/Graphic Chat/Some of my new level, shots
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..here is new shots from exterior part of level 11...noticable is tiling over cliffs but its okay since its not final one and i just wanted to set up light properly..no additional postprocessing applied yet..after normalmaps, glow, dof and motion blur, it will be way better as well as some environment..anyway, here is a 'naked' level..im a bit slowed down since im working in parallel, same geometry, both Unity3D and B3D..I hope you like it..![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Awesome! |
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The spikey rocks could do with a few less texture repetitions, but I love the style ;) Nice work. |
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That looks great! |
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Looking good. |
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This looks exciting. |
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Looking good. |
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nice! how'd you do that lighting in blitz3d?? it looks like dx9! |
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DX9 looks like a lightmap? |
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Very nice. |
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"DX9 looks like a lightmap?" Doesn't matter. Show what can be done with care and attention. |
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awesome ! created with ? |
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thanks for comments guys..its created with 3DSMAX+Vray+Pipeline+B3D I will post new screens once water, normalmaps, dof,glow and environmental vfx are added.. |
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Show what can be done with care and attention. My point was it doesn't look dx9 at all... it looks like dx7 with a lightmap. |
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..so DX9 looking different with assigned lightmap?? |
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Sorry Naughty Alien, I don't quite catch your meaning. Can you put that another way? Your level looks great... it just doesn't look like something dx9 specific at the moment. |
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naughty games.... : \ Looks great! |
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@ Reactor What im saying is that level should look absolutely same, doesnt matter rendered with DX7 or DX9, if no postprocessing are used..just plain level, difuse + Lightmap...I cant see why DX9 going to make it looking better under condisions exposed here...I have try it in S2 and Unity..no difference at the moment(no postprocessing involved).. |
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Sure, I agree... except that I thought chwaga's comment might have been about dx9-like soft shadowing. |
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very good and I have keep learning 3DS MAX 2008 as I know it isnt easy to models things! |
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No, I meant that it looks like there are shaders on the terrain... |
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Looks good NA - it's amazing how good use of colour and lighting can draw the eye in. People go on about DX9, but if you don't have good art, shaders won't save you! |
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DX9 is way more than simple shaders.. when do people understand this? |
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Awesome [2] What program\tutorial did you use to lightmap it? |
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@rafael_blitz ..well..there is no tutorial but tools used for this, are 3dsmax, Vray renderer and exported trough pipeline.. |
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Everything looks just fine except the textures on pillar shaped 2 meshes. They need to be scaled up a bit(textures). Looks too repetitive. |
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looks good i think ive said this before but, love that rock texture nice sky ;) |
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A new Serious Sam? ;P |
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..nope..its just 'egypt style' world...last night i finnaly finished whole level world-egypt style..now coming different looking worlds.. |
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Looks great man. |