Bullet Physics drawback
Community Forums/General Help/Bullet Physics drawback
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![]() Hello, have someone help me, I'm creating a Martian terrain and I apply one trimesh mediate physical, in which case the robot opportunity also works with trimesh but low performance when the contact. In this case not the case where the hull using a robot and the soil trimesh, however robot collisions are not very realistic. Any suggestions. |
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Without a physics engine : for each wheel, you could use one linepick and tformpoint to calculate the new position of a wheel after a movement or for each wheel, you could use one collider sphere (emitter) to detect a collision against the terrain (receiver) and use tformpoint to calculate the new position of a wheel after a movement See the example : Blitz3D\samples\mak\driver |