Tire marks on the ground?
Community Forums/General Help/Tire marks on the ground?
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Hi, any suggestions on how to implement traces in the field of robot wheels. I have already comenado one, but I want to know if there are other possibilities in this regard. ![]() |
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Wasn't there a 3D light cycles example with B3D? Creates a simple mesh to leave the cycle trails. I would prolly take a look there. |
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Hi, Sample tron?? or where sample cicles? |
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Blitz3D\samples\mak\tron |
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There is someone who has already created that applied to tires on ground. I'm trying to do that with this example, but I can not for my lack of experience in handling vertices. |
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Cheers Skid. |
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I don't have time right now to write some theory, but take a look at this: http://iadbungler.free.fr/bcoder/cgi-bin/articles/Wc710f4f672e91.htm (The images are broken, unfortunately.) Also look at these code archive entries: http://blitzbasic.com/codearcs/codearcs.php?code=752 http://blitzbasic.com/codearcs/codearcs.php?code=2511 And the Blitz3D surface commands: http://blitzbasic.com/b3ddocs/command_list_3d_cat.php?show=Surface |
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There is someone who has already created that applied to tires on ground. I'm trying to do that with this example, but I can not for my lack of experience in handling vertices. My advice would be to learn how to handle vertices for dynamic mesh creation/manipulation. You can do some neat stuff and it's not that hard to learn. |
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One tip i have found to make it faster is to only calculate/define the normals of the last added vertices/triangles instead of using UpdateNormals(). |
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@ Krizon, thanks for the help. Really need to learn to manage the creation of meshes in real time. So I'll be busy a while. Edit: RemiD, sample please. |