My first bit of plotting in Monkey
Community Forums/Monkey Talk/My first bit of plotting in Monkey
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| You need the image from here, thanks to James Boyd for his excellent tutorial. 'http://www.hi-toro.com/boing.png'
Import mojo
Global plot_x:Int = 10
Global plot_y:Int = 10
Global inc:Int = 1
Global count=0
Global speed_var:Float [110] ' a hundred speeds
Global value:Float
Global x:Int
Function Main ()
'populate the speed_var array with dummy data
For x=0 To 100
If x<=52
value=value+3.0
Print value
Else
value=value-3.0
Print value
Endif
speed_var [x]=value
Next
New Game
End
Class Game Extends App
Field player:Image
Field x:Float
Field y:Float
Method OnCreate ()
player = LoadImage ("boing.png")
SetUpdateRate 60
End
Method OnUpdate ()
If KeyDown (KEY_LEFT) Then x = x - 4
If KeyDown (KEY_RIGHT) Then x = x + 4
If KeyDown (KEY_UP) Then y = y - 4
If KeyDown (KEY_DOWN) Then y = y + 4
'change the speed_var variable being used
count=count+1
If count>=100 Then count=0
plot_x=count
plot_y=speed_var [count]
End
Method OnRender ()
Cls 64, 96, 128
DrawImage player, x, y
'plot the red rectangle
SetColor(255,0,0)
DrawRect(plot_x,plot_y,16,16)
End
End
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Bollock me if you must, but your code will be a whole lot more readable if you do this. ;)
Import mojo
Global plot_x:Int = 10
Global plot_y:Int = 10
Global inc:Int = 1
Global count=0
Global speed_var:Float [110] ' a hundred speeds
Global value:Float
Global x:Int
Function Main ()
'populate the speed_var array with dummy data
For x=0 To 100
If x<=52
value=value+3.0
Print value
Else
value=value-3.0
Print value
Endif
speed_var [x]=value
Next
New Game()
End
Class Game Extends App
Field player:Image
Field x:Float
Field y:Float
Method OnCreate ()
player = LoadImage ("boing.png")
SetUpdateRate 60
End
Method OnUpdate ()
If KeyDown (KEY_LEFT) Then x = x - 4
If KeyDown (KEY_RIGHT) Then x = x + 4
If KeyDown (KEY_UP) Then y = y - 4
If KeyDown (KEY_DOWN) Then y = y + 4
'change the speed_var variable being used
count=count+1
If count>=100 Then count=0
plot_x=count
plot_y=speed_var [count]
End
Method OnRender ()
Cls 64, 96, 128
DrawImage player, x, y
'plot the red rectangle
SetColor(255,0,0)
DrawRect(plot_x,plot_y,16,16)
End
End
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| Congrat's on taking the path to Monkey-X BTW, enjoy! :) |
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| Blimey, someone found my sadly-abandoned tutorial useful! |
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| Steve, thanks for the feedback - I was coding under pressure - was meant to be watchin a sitcom with the family and I was in '5 more mins to crack this' mode ;) @BlitzSupport, oh yeah, very useful - thank you! This blog also helped: http://www.blitzbasic.com/Community/posts.php?topic=103806#1273936 |