Blotty Pots - Chain Reaction
Community Forums/Monkey Talk/Blotty Pots - Chain Reaction
| ||
Hi all, after some fighting with Monkey and several platforms I'm very proud to show you my first finished Monkey project: Blotty Pots It's a turn based strategy game where you fill pots and try to conquer all of them. If one pot is full it will overflow into the neighbor ones which often leads to nice chain reactions. Some screenshots: ![]() ![]() ![]() ![]() ![]() Playable demo (in the monkeycoder app section) and links to all markets (well Android, iPhone and Windows Phone) will follow! There will be a free version with ads (Admob) and a full version without ads. I'd like to share all my stats (downloads, sales, Admob income). This might be interesting for some of you, especially as I do this for all three platforms. I haven't seen such comparisons yet, so this might lead to some surprises. ;) We'll see! Playable demo: Blotty Pots Lite Android Market: Lite version: https://market.android.com/details?id=com.cobblecrowd.blottypotslite Full version (0,99€): https://market.android.com/details?id=com.cobblecrowd.blottypots iPhone Appstore: Lite version: http://itunes.apple.com/us/app/blotty-pots-lite/id483547456 Full version (0,79€): http://itunes.apple.com/us/app/blotty-pots/id483523341 Windows Phone Marketplace: Lite version: http://www.windowsphone.com/en-US/apps/c554fbb4-dded-4e3e-9410-b0663047ac51 Full version (0,99€): http://www.windowsphone.com/en-US/apps/9fad3131-2e4d-41fb-871e-55cf930e13bf Last edited 2011 |
| ||
Looks great! I will check it out. I would love to hear the followup on platform numbers and paid vs ad supported. |
| ||
Looks good, will be keeping an eye on this. |
| ||
Thanks! I've added a link to a playable demo. |
| ||
Xaron m8 you gona post or edit your OP here or make a new thread, just wondering if I should book mark this. |
| ||
oh and thats lol cool. was having fun with that and the kids liked it as well. |
| ||
Just tried the demo, I think its great. I know the games a simple concept but would a few instructions be needed? |
| ||
looks great |
| ||
Thanks guys! @Taiphoz: I will post all stats in my blog plus in this thread. Or we just create some kind of statistics thread? Alright. It's in the Android market already. :) Lite version: https://market.android.com/details?id=com.cobblecrowd.blottypotslite Full version (0,99€): https://market.android.com/details?id=com.cobblecrowd.blottypots Next will be iPhone and Windows Phone but their reviews may take some time... |
| ||
Alright, after day 1 I have so far 49 downloads of the lite version and 2 sales. Hehe. Not that bad for the beginning. Admob shows 286 impressions with a revenue of incredible $0.04! YAY! Windows Phone and iPhone versions are submitted and are being reviewed. |
| ||
Nice game, reminds me of 'infection' on the Amiga |
| ||
Thanks! Ok, I worked on the AI in level hard and it should play better now. Updates have been submitted to all markets. The HTML5 version is up to date as well. NEWS: The windows version got approved. YAY! (But unfortunately it still has a small bug and the weaker AI, have to wait for the approval of the update) Lite version: http://www.windowsphone.com/en-US/apps/c554fbb4-dded-4e3e-9410-b0663047ac51 Full version (0,99€): http://www.windowsphone.com/en-US/apps/9fad3131-2e4d-41fb-871e-55cf930e13bf Statistics so far for Android: Free version: 72 installations, 46 active Paid version: 4 installations, 3 active Admob Android: Revenue: $0.54 Requests: 477 eCPM: $1.15 Fill rate: 99.16% RPM: $1.14 Last edited 2011 |
| ||
Looking good m8. |
| ||
Good morning all! The first stats from Windows market are there, they are always a week behind. And there's a surprise, 18 sales, that's more than for Android where I have 7 now. Looks like one should not underestimate the power of Windows. LOL Statistics so far for Android: Free version: 90 installations, 50 active Paid version: 7 installations, 5 active Admob Android: Revenue: $0.75 Requests: 791 eCPM: $0.96 Fill rate: 99.49% RPM: $0.95 CTR: 1.14% Statistics so far for Windows 7 Phone: Free version: 1 (?? can't believe that) Paid version: 18 The iPhone version still waits for review... Oh that sucks! :D Oh and I've discovered I great tracking site. Forget AppFigures, check that out: http://www.distimo.com You can track everything there, all 3 markets, Admobs and so on! Last edited 2011 |
| ||
More sales on windows isnt that dig a surprise a lot of stuff on that market is way over priced, come in with something nice at an apple type price and I would expect it to sell well. keep the posts coming m8. |
| ||
Ok, the Windows Phone numbers have been updated. Now it shows 1399(!) downloads for the free version. WTF?! |
| ||
Finally the iPhone version got approved, YAY! http://itunes.apple.com/us/app/blotty-pots/id483523341 BUT... the lite version got rejected, lol. Reason: We found that your app appears to be a pre-release, test, or trial version with a very limited feature set. Apps that are in beta form, or that are for demonstration or trial purposes only, are not appropriate for the App Store and are not in compliance with the App Store Review Guidelines. When the user launches the app an taps on either 'One Player' or 'Two Player' modes we see messaging for 'Full Version' availability. Please refer to the attached screenshot/s for more information. It would be appropriate to remove any references to "demo", "trial", "beta", or "test" in your application description and release notes, and from within the app; and to complete, remove, or fully configure any partially implemented features. Now that's rather interesting. I didn't know that this isn't allowed... Well ok, they even reject apps if you disable buttons, did you know that? So functions which are not available should NOT be displayed... |
| ||
That's Interesting, thankfully it's not something my app will suffer, for the free version I have simply limited the number of questions it asks, on the full version it will ask more. no visual change in the app at all. I also plan to stagger the release , I plan to release the paid version first for a while, maby a month, and then add the free version so that the full version has a chance to spread. |
| ||
That's a good idea, I think. I'll do some promotion soon. My game will be in the AppventCalendar on 11th of December. :) That should boost the download numbers. |
| ||
What ticks me off are the ratings in the Windows market. Looks like there are a bunch of XBox live gamers with an age <14. I collect 1-2 star ratings all the time. lol |
| ||
Yeah some people just down rate fOr the hell of it. Best thing to do is not watch the ratings I know I don't plan on watching mine with my game aimed at young kids I bet I sill get adults down rate cos its to easy for them . |
| ||
Incredible good news! Apple has our game now in their New&Noteworthy section, at least in the following countries: Bulgaria, Cyprus, Czech Republic, Estonia, Greece, Hungary, Latvia, Lithuania, Poland, Portugal, Republic of Malta, Romania, Slovakia, Slovenia JACKPOT! :D |
| ||
Statistics so far for Android: Free version: 101 installations, 56 active Paid version: 8 installations, 6 active Admob Android: Revenue: $0.88 Requests: 1,061 eCPM: $0.84 Fill rate: 99.62% RPM: $0.83 CTR: 1.14% Statistics so far for Windows 7 Phone: Free version: 1,780 Paid version: 18 Statistics so far for iPhone: Free version: still in review Paid version: 8 Last edited 2011 |
| ||
I am surprised that the New & Noteworthy didn't provide more sales, or is there a lag there in reporting? I really appreciate you continuing to update us on all of this. |
| ||
That might lag a bit, yes. We'll see. :) |
| ||
Wow, that's impressive for windows phone: 1000+ installs. |
| ||
If I can give a little advice, that maybe you already know, but from my experience with the Android market - releasing a game that is relatively unknown will do better in terms of downloads if it is released early on a Saturday morning so that it has the entire weekend in the "Just In" list...there are many more people who search for 'games' and similar on a weekend than there are during the week. (EG have a look on "google insights" and look at the trend of searching for 'games' over the past 30/90 days - definite trend there). Also - your game title is very important. For those people who do searches for games if the title has a relevant word in it then it will show up at the top of lists a lot more often... Hope you don't mind these tips (you may already be aware of them). Also - an 'update' to your android app will only go back into the 'just in' list if at least 8 days have elapsed since the previous update. If you do update it before that time it won't appear in the just in list again...not unless you update it again outside of that 8 day range. from Matt |
| ||
Wow Matt, thanks for that, it's really helpful, I appreciate that! @Adam: Indeed. Now near 2,000 installs. I don't know why actually, it was at the top of new apps in the puzzle category, that's all. |
| ||
Ok, time for some enhanced stats and graphs. Windows Phone 7 (click on the images to enlarge them) ![]() ![]() Android ![]() ![]() ![]() iPhone Still too early to show some graphs. 8 Sales, 7 from Germany, 1 USA. |
| ||
Dankeschön for the charts. Did you translate the game into other languages? |
| ||
Thanks for sharing Xaron, very interesting reading. |
| ||
@Adam: No, just english. The gameplay is that simple it doesn't need a translation. I mean everyone knows what "One Player", "Two player" and "Highscore" means, I guess. ;) @Blitzplotter: Thanks mate! :) |
| ||
This is one of the best topics I have seen on these forums keep it up mate. |
| ||
Thanks Taiphoz, man of course today the iTunes stats are delayed, damnit! :D Will post the numbers from the weekend promo very soon, stay tuned! |
| ||
Time for an update. Yesterday I had a promo where the paid iPhone version was featured in the AppventCalendar. Saturday evening I set it to free (around 8PM GMT/UTC) which lead to 158 downloads. And then sunday came: 1700 WOW! If that has an impact regarding the sales we'll see the next days. Otherwise the Windows Phone 7 version is still the burner and on the Android front there is no much movement. Statistics so far for Android: In store since: 25-Nov-2011 Free version: 114 installations, 66 active Paid version: 9 installations, 8 active Revenue so far: $8 Admob Android: Revenue: $0.94 Requests: 1,266 eCPM: $0.75 Fill rate: 99.68% RPM: $0.75 CTR: 1.11% Statistics so far for Windows 7 Phone: In store since: 29-Nov-2011 Free version: 2,170 Paid version: 24 Revenue so far: $18 Statistics so far for iPhone: In store since: 06-Dec-2011 Free version: still in review Paid to free promo: 1,858 Paid version: 10 Revenue so far: $6 Overall revenue so far: $32 Admob revenue so far: $0.94 |
| ||
Finally Apple approved the lite version, phew: http://itunes.apple.com/us/app/blotty-pots-lite/id483547456 The ranking has been improved as well! ![]() |
| ||
Update! The lite version for iPhone got finally approved. :) So I can now start to show Admob for Android as well. For Windows Phone I will likely integrate the Microsoft solution (their own ad service) In short: The Android version looks dead. Windows is still the best and iPhone catches up! Statistics so far for Android: In store since: 25-Nov-2011 Free version: 123 installations, 62 active Paid version: 9 installations, 8 active Revenue so far: $8 Admob Android: Revenue: $1.14 Requests: 1,457 eCPM: $0.78 Fill rate: 99.73% CTR: 1.10% Statistics so far for Windows 7 Phone: In store since: 29-Nov-2011 Free version: 2,323 Paid version: 27 Revenue so far: $20 Statistics so far for iPhone: Full version in store since: 06-Dec-2011 Lite version in store since: 12-Dec-2011 Free version: 123 Paid to free promo: 2,002 Paid version: 18 Revenue so far: $12 Admob iPhone: Revenue: $0.36 Requests: 177 eCPM: $2.42 Fill rate: 84.18% CTR: 7.38% Overall revenue so far: $40 Admob revenue so far: $1.50 |
| ||
Update again. Press release for iPhone went out yesterday via PRMac: http://prmac.com/release-id-35720.htm Now as I have Admob running in iPhone as well there are new stats for this as well. eCPM is much better until now but this might change of course. Fill rate is worse. Windows is still leading the field with 28 sales, followed by iPhone with 21 sales and Android with 10. Well I've changed the description a lot and think this might help a bit. The main problem is to be found in the market! Statistics so far for Android: In store since: 25-Nov-2011 Free version: 134 installations, 62 active Paid version: 10 installations, 6 active Revenue so far: $8 Admob Android: Revenue: $1.30 Requests: 1,576 eCPM: $0.83 Fill rate: 99.75% CTR: 1.21% Statistics so far for Windows 7 Phone: In store since: 29-Nov-2011 Free version: 2,436 Paid version: 28 Revenue so far: $22 Statistics so far for iPhone: Full version in store since: 06-Dec-2011 Lite version in store since: 12-Dec-2011 Free version: 155 Paid to free promo: 2,002 Paid version: 21 Revenue so far: $12 Admob iPhone: Revenue: $0.97 Requests: 286 eCPM: $4.12 Fill rate: 82.52% CTR: 9.75% Revenue so far: $45 Admob revenue so far: $2.28 |
| ||
2012 has come. Happy new year to all! Here comes an update again. Android moved a bit for the free version, Windows still leading but iPhone's catching up. Admob for iPhone works surprisingly well and I've added ads for Windows Phone! Statistics so far for Android: In store since: 25-Nov-2011 Free version: 184 installations, 91 active Paid version: 10 installations, 7 active Revenue so far: $8 Admob Android: Revenue: $1.53 Requests: 2,344 eCPM: $0.66 Fill rate: 99.36% CTR: 1.16% Statistics so far for Windows Phone 7: In store since: 29-Nov-2011 Free version: 2,612 Paid version: 32 Revenue so far: $29 Microsoft Ads for Windows Phone 7: Revenue: $1.20 Requests: 1,400 eCPM: $0.85 Statistics so far for iPhone: Full version in store since: 06-Dec-2011 Lite version in store since: 12-Dec-2011 Free version: 211 Paid to free promo: 2,002 Paid version: 24 Revenue so far: $16 Admob iPhone: Revenue: $2.36 Requests: 515 eCPM: $5.45 Fill rate: 84.27% CTR: 10.14% Revenue so far: $53 Admob revenue so far: $4.58 Microsoft ad revenue so far: $1.20 |
| ||
We got featured in the Top Overall section for Windows Phone! Don't know yet what this exactly mean though... |
| ||
Nice game, fun to play. |
| ||
Ok, some more statistics: Admob Geo Stats: ![]() Android platforms: ![]() Android devices: ![]() Android countries: ![]() Distimo Overview (all stores): ![]() I think I'll continue that in a more generic section in the general discussion to not bump my project thread here all the time... |
| ||
looking good m8. that click through is better than my whole site lol. |
| ||
LOL yes, especially the Asia region seems to be very good! Interestingly it's awesome for iPhone and rather poor for Android. ;) |
| ||
Got a few reviews including videos! :) http://www.androidappsreview.com/2012/02/01/blotty-pots-android-app-review/ http://www.theiphoneappreview.com/2012/01/blotty-pots-iphone-app-review/ |
| ||
Well done m8, I have to agree with the guy in the first vid, although i do like your clean art style, to be honest I think as a reviewer he was just trying to pick at something, so better it be clean graphics than gameplay :) |
| ||
Thanks! And another review: http://www.youtube.com/watch?v=oGzbebd7ssM |
| ||
HA! Big Fish Games has now published our game! :) http://www.bigfishgames.com/online-games/15848/blotty-pots/index.html |