Number of targets?
Community Forums/Monkey2 Talk/Number of targets?
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How many targets as Monkey2 going to support? IMHO Monkey1 had too many, but of course I could be bias. Here is my list of targets I would like: * Windows (OpenGL & DirectX) * Mac OSX * Linux * iOS * Android * HTML5 * Windows Phone (maybe...) |
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http://marksibly.blogspot.co.nz/ |
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I suggest looking at emscripten as a build path to HTML5 support. |
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@therevills No. Monkey 1 for the old targets. Monkey 2 for: * Windows / DX12 * Linux / Vulkan * XBox One * PS4 ;) |
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...and... * Macos . Android * ios * Ouya * Shield * Raspberry Pi These are all very unixish Os's, with threads, processes, filesystems, sockets etc that I don't think will be hard to support using opengl and openalsoft. |
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I'd stick Raspberry Pi at the top of that list myself! |
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Hey Mark, will the new unified app model across Windows 10 platforms be supported? Looks like it will hit phone, tablet, PC and Xbox One all in one fell swoop. |
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Xbox One support would be a major plus, the ID@Xbox program could be a great avenue and a real plus point for Monkey2. PS. Where do we apply to beta alpha/beta test? :) |
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I'm for XboxOne and PS4 also :). |
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PLEASE make the Windows target use the new Windows 10 Unified App system, so we can target Windows Phone too. |
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Thankfully Microsoft appear to have finally gotten to the Universal platform although I don't blame Mark for not including Windows stuff in this first release as he's been through XNA, Xbox, WP7, WinRT and WP8. Fingers crossed it becomes the platform envisaged and we can have a target for it soon! I guess we can always convert it from Android/iOS initially using the tools announced at Build. |
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I just released a BlitzMax game on Steam and got a good mention on RPS: http://www.rockpapershotgun.com/2015/05/20/a-genteel-verdict-regency-solitaire/ It uses Direct X. I need DX for commercial PC games on Steam and on the casual portals. If you add that I'll throw money at you. That is all. |
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It uses Direct X. I need DX for commercial PC games on Steam and on the casual portals. For Steam you will get away with just OpenGL... I do agree we need DX for casuals portals. |
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I know in theory OpenGL is OK for Steam but the Crypt of the NecroDancer dev added in his own DX support for example. OpenGL still experiences more support issues. |
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What about Vulkan and Metal? |
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I'm so looking forward to having a play with Vulkan! Doubt it'll be ready for 'primetime' for a few years yet though. |