Reading image data.
Community Forums/Monkey2 Talk/Reading image data.
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Rather than having to read the screen directly, will there be the inclusion of a method that reads ARGB values directly from an image buffer?. It would be a bonus for that and maybe a built-in pixel-perfect collision function or method with rotation. Pleeeeeeze! :-D |
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Wish list 1. Lighting and Shadows. Getting totally cheesed off that I can't make dark levels without cutting holes in giant bit maps and overlaying them!! 2. "Shaders". Since I've spent 95% of my time loving the bejesus out of your many languages, I STILL haven't had a chance to play with shaders!!! 3. MOD/XM playback. *fap fap fap* 4. ReadPixel that works properly, I got SO annoyed when I discovered Android's broken read pixel inabilities. Even if it requires a seperate "load raw ping as data" command, I don't care. ... That's all I've got. On a personal note, I really could NOT get to grips with Unity and it's IDE focussed dev-style. Please, for the love of all that is holy, leave us with the old "blank screen, type text here" TED none-IDE that we know and love, even if as a secondary thing. I know loads of people would prefer Unity-style, but .. Not everybody does! Oh, and if you could wrangle any kind of none-exe stuff, be it html/flash/otherwise, that'd be handy, because I'm pretty sure Apple and Microsoft are doing everything in their power to close us out. That was my particular plus-point for HTML5. Wishing you the Best of Luck with the new project. ..and I'm still waiting for that Atari Jaguar support.. |
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+1 for shader support |
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oh yes, shaders. I WONDER, if we may even have our own shader meta-language, for compiling to GLSL / HLSL where appropriate... Valve tried this though, and I believe the results were mixed! |