Watt The Cluck

Community Forums/Showcase/Watt The Cluck

AdamStrange(Posted 2016) [#1]
OK, I've been accused of never releasing anything so...


it is all BlitzMax and OSX ONLY (and you'll need to let it run)
There is no sound, but it is functional and complete and ready for testing and comments

Get it here:
https://adamstrange.itch.io/watt-the-cluck

Let me know :)






AdamStrange(Posted 2016) [#2]
is no one even going to try?


Naughty Alien(Posted 2016) [#3]
..no win version ?


AdamStrange(Posted 2016) [#4]
Nope - its OSX only


RemiD(Posted 2016) [#5]
So you decide to create games for only 3.56% of players ?
See : http://store.steampowered.com/hwsurvey/ (click on "OS Version")


AdamStrange(Posted 2016) [#6]
OK
Anyone with OSX (and not windows or anything windows related) please give it a go?


Dabhand(Posted 2016) [#7]

OK, I've been accused of never releasing anything so...



I stand here [well, sitting] and will accuse you of... never releasing anything on Windows! :P

Shame I'm just a poor Windows pauper, no family, no friends, the wife has ran off with the eggman, I havent had a decent meal since 1978, which was the year I was born and was given a little bit of bitty for 5 mins!

:'(

Never mind though....

Looks nice mind! ;)

Dabz


stayne(Posted 2016) [#8]
So you decide to create games for only 3.56% of players ?


players# ?


Dabhand(Posted 2016) [#9]
players DD 3.56 ?

Dabz


coffeedotbean(Posted 2016) [#10]
I dont know this MacOS that people are speaking of... could you not use bootcamp or parallels to complete a Windows version?


Steve Elliott(Posted 2016) [#11]

OK, I've been accused of never releasing anything so...



Mac only doesn't count :p


AdamStrange(Posted 2016) [#12]
OK.
This is a custom version of Max with a custom GL 3d engine written for OSX, THERE WILL BE NO WINDOWS VERSION - NADA, not coming, didn't apply for a seat. It's asleep. who forgot the train, where's the beef?

Any Takers?


Dabhand(Posted 2016) [#13]
I like beef! :)

Dabz


RemiD(Posted 2016) [#14]
Well, i wanted to try it but i haven't found the executable (.exe). Maybe you have forgotten to add it to your archive ?
:D


By curiosity what is .3do ? Your own mesh format ?


Pete Rigz(Posted 2016) [#15]
Well for anyone that does have a Mac I think you're in for a treat, I thought it was really good. I like the quirky graphics and the animations on all the little characters are well done. I was glad you can jump diagonally otherwise I would have been screwed on a number of occasions! I did fall for the panda-hidden-up-a-tree-trap a few times though!

I liked the Beachy Head reference when you fall off the edge, I happen to live in Eastbourne :)

I should think there's a number of different game styles you could attempt with this engine you have that'd be good and work well, a rogue-like comes to mind.

Bug-wise, everything ran perfectly with no glitches that I could see - Macbook Pro.


Grisu(Posted 2016) [#16]
OS only... :(


Blitzplotter(Posted 2016) [#17]
clucking bell, Mac only, that'll be me out then.... looks great from the screen grabs!


markcw(Posted 2016) [#18]
Sadly I cannot try as my sister ran off with the Macbook Pro and I've only got a Macbook 2,1 now. Will be getting a new one to test with OGL 3 but this may be many weeks away. I will DL it now though.


Matty(Posted 2016) [#19]
looks nice.....can you post a youtube vid of it by any chance for those with only windows desktops....


col(Posted 2016) [#20]
Looks pretty funky.

Err, windows can do OpenGL too :p
Are you using gpu specific extensions then, or just not tested on a windows unit?


AdamStrange(Posted 2016) [#21]
@RemiD Yep. .3do (3d object) is my own format. I built the 3d editor first and then in tandem with games. it's very quick to work with. Heres a few shots








@Pete Rigz THANK YOU :)

@Munch I think it would depend on the OSX version. Should run from Snow leopard or Lion onwards? Be interesting to see how well thought, it's OpenGL 1.2 and uses shaders and frame buffers.

@Matty No uTube but here are a couple of animations for you:







RemiD(Posted 2016) [#22]
@Adam>>Yes i have seen others screenshots of your mesh editor, it looks functional and with many possibilities, congrats for this.


markcw(Posted 2016) [#23]
Should run from Snow leopard or Lion onwards? Be interesting to see how well thought, it's OpenGL 1.2 and uses shaders and frame buffers.

Well I tried it on the Macbook 2,1 which has Snow leopard and OGL 1.4 but it just crashed on launching. Even Openb3d won't run in OGL 1.4 because shaders weren't added to the core until 2.0 (framebuffers were added to the core in 3.0). Quoting from Angros "most of the GLSL features in 1.4 are deprecated" meaning using shaders before 2.0 is a gauntlet.


steve_ancell(Posted 2016) [#24]
I'm on Windows here so I guess that's me f***ed!


Ploppy(Posted 2016) [#25]
Looks really good, love those cartoony gfx, but unfortunately I'm in the same boat as many others, as I have a pc. Sorry....


Steve Elliott(Posted 2016) [#26]
What he said ^


Chalky(Posted 2016) [#27]
Very nice. Great graphics and overall style - the 3D Frogger sections took me back a while...

No bugs/problems at all that I could see - is there a way to exit other than by closing the window?

iMac - 32GB - El Capitan.


AdamStrange(Posted 2016) [#28]
is there a way to exit other than by closing the window?


Just the usual mac way:
- close the window
- menu > wattthecluck > quit
- Cmd+q

Are there other ways that you were thinking of?

Did you try fullscreen? :
- ctrl+cmd+f
- menu > window > fullscreen

Great that you put the iMac specs too :)


Matty(Posted 2016) [#29]
It does look good and I take it from the comments above that it is similar to Frogger in style (get the chicken to advance across a field and avoid certain dangerous elements?)

I'd still love to see your dungeon rpg game (not the ascii one) get made - there have to be workarounds for the problems you encountered while developing it. I'd especially love it if it was available on a platform I can use (windows/android) as I'd happily play it even unfinished (I often prefer playing blitz users' unfinished demos much more than many commercial finished games).

from Matt


Steve Elliott(Posted 2016) [#30]
+1 for workarounds

And this too:

http://www.blitzbasic.com/Community/posts.php?topic=105624


AdamStrange(Posted 2016) [#31]
Sorry to be the bringer of bad news but Arkaedia is not blitz but Xcode, so can only be ported to ios devices


Steve Elliott(Posted 2016) [#32]
Response

;)


AdamStrange(Posted 2016) [#33]
I can realise the source of Cluck. But it relies on loads of support stuff:
Rameses: 3d engine
Medusa: control engine


AdamStrange(Posted 2016) [#34]
ok. new news.... SOUND
Yep, sound has finally been added.

You can get it here:
https://adamstrange.itch.io/watt-the-cluck

Let me know how much your ears bled <grin>