rogue-three-privateer,,Ported from BMax to Monkey 2 with source code
Community Forums/Showcase/rogue-three-privateer,,Ported from BMax to Monkey 2 with source code
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![]() https://numbergamer8.itch.io/rogue-three-privateer this is a roguelike, space adventure, with random missions that involve many things to complete, its old skool 2d retro flavour. |
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Blake's 7 all over again. |
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Blake 7, and space 1999 :) |
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Adam, these graphics may not be to your standard, but its a damb site better than I used to be, so thanks to you |
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lol ok, make background of ore cargo black - that way it matches everything else. Mission track position. add an arrow or highlight so you know where you are ;) I like the jelly buttons |
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ok onit :) |
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Ive added lots of events to what can happen, also added risk to scooping, introduced some passengers can be thieves . you may trip mines etc... balanced a lot to make it a tense game, if you don't play with a good strategy you wont get far |
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I Like it.. |
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thx, I think I like it too now ive finished :) |
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Ive just ported it to monkey 2, source code included |
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![]() https://numbergamer8.itch.io/rogue-three-privateer I did a trade stocks on rogue3 |
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added a ship dealer to the 64bit version |
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updated graphics |
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![]() ![]() https://numbergamer8.itch.io/rogue-three-privateer Ive added ship upgrades aswell as ship sales, missile bays & cargo bays can be increased, you can buy better ships with better engines, you can buy missiles one at a time, you can fire in 4 directions or just 1,2, or 3 directions, |
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now has a banking system for loans and interest payments,you get better deals if you pay early , and save and load functions |
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Ive added to Rogue 3 a big Black Market trade computer for smuggling and Police checks. and now has Pirate Jobs |
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Ive ported the Monkey2 code back to blitzmax, so now got both upto date versions included, 64bit & 32bit, and MacOSX 32bit |
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![]() all programing finished so I finished the graphics |
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< - / + > No need to have < and > ... Minus and plus already explain what will happen. < and > is useful for non "countable" things (+ and - also works for "few" "more"...). The button "take a job" should be of a neutral color and not the same as "subtract". Ship-slots: desaturate (or lower alpha) non-occupied ones. Improves visibility of slots with ships. Desaturate the background at all to make the ship graphics pop out a bit more Passenger Cargo Ore...properly alignment (same "base" for text) will make it look better and more organized. Bye Ron |
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Thx Derron, definatly stuff I missed. I shall go do this |
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![]() ok, did what you suggested, and yes looks a lot better |