Match Blocks
Community Forums/Showcase/Match Blocks
| ||
Can you guys give me your honest opinion(tweeks, improvements, bugs, etc..) of this game. This is a 10 min per use demo. Download Here ![]() Thanks! |
| ||
I hope its not the release demo :) |
| ||
It works well, it plays well and it feels complete. It isn't what I call polished - I would have beefed the graphics, but that said it's easy to play :) |
| ||
I think it's nice. The graphics work for me. |
| ||
It's far too hard to predict what will happen, but you can play it withoutthinking about what happens, so just bomb away. The predicting needs to bee more simple, however the the player should need to think. And if you support bigger resolutions, give the player something for choosing such one. Think you have a potentially good game. |
| ||
Thanks guys, I plan on having a little bit more graphics. eBusiness: In the beginning levels, it is very easy, easy enough to understand the game concept, but as the game progresses, it becomes harder to make combinations, and you will have to think more. Also you can change the resolution, but the game board doesn't get any bigger. Anyone else have any comments? |
| ||
[bump] |
| ||
Just though a bigger res would make the game better rendered, just skip the res setting, can't find a use for it. It's hard to tell how your game is by your demo. |
| ||
I got down to 0 bombs, but the game didn't end. |
| ||
Perturbatio: You have three types of bombs (black, medium blue, light blue), are all your bombs 0? eBusiness: I guess I'll just keep it since people might like to look at the game from a larger resolution, and sorry for the short demo, but I guess I keep it here so that people will want to buy the full version, when it is released. |
| ||
I think you need to alter the gameplay, I suggest small bombs only removing one tile, combined with a minimum of four squares for removing blocks. Well, maybe someone else will love it. |