Egypt Level (rendered with Gile[s]
Community Forums/Showcase/Egypt Level (rendered with Gile[s]
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Love Gile[e], i have find a friend :) http://perso.wanadoo.fr/blitz3dfr ![]() |
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i love egyptian stuff...awesome |
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wow looks great |
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wow.. thats top notch. I might have to get giles |
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So, how much is Gile[s], and how much is work? Seems interesting. |
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It's like 33.33 Euro if you order by the end of the year I think... Then it goes up to 39.99 Euro. Not sure of the Dollar price but it's really close to the Euro price, maybe a bit higher. Filax: What did you model/texture your level in (if you don't mind me asking?) |
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filax, looks nice, although I think this is a pretty tolerant interpretation of egyptian culture. |
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Well, you know, there is Egyptian Egyptian and then there's videogame Egyptian. See also - videogame Medievel, videogame Prehistoric and videogame feudal Japan. And honourable mention should also go to the new trend in videogame Outer Space - apparently not black as first thought, but actually more like a psychedelic rainbow. |
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It could be mummyvision or something. |
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That looks awesome man! Nice textures and architecture too :) |
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The last version (see up) |
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You become a Giles addicted :) |
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Looking at that makes me come over all Indiana Jonesish... Now where's my bull whip... :) |
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lovely actually |
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Thanks :) |
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My word. Pretty soon somebody around here is going to wipe the floor with the so called AAA games. They'll have to invent a new category. Maybe BAAA...A..A :) Beautiful work Filax. |
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Looks great! Did you create the textures yourself? |
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Guess they were made some thousand years ago - thanks god those guys didn't know what "copyright" means. I like this new one more than the first one. Even more. Now filax, give us a playable game with this level. This would rock. |
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Throw some static meshes in there of some statues and it would be killer. Why not post those textures? They look great. |
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Looking at that makes me come over all Indiana Jonesish... I'd rather go Tomb Raiderish! :) Great stuff Filax! |
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Thing I like about gile[s] is I can throw anything at it. That whole level is just exported from max and lightmapped in just a couple of clicks (if filax uses ASE for the lights). |
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Beautiful! |
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That looks fantastic, I love the scale of it looking up, the towering columns, looks great! |
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No rob :) the lightning is make under Gile(s) because ASE import don't work with multisub texture for strange reason. |
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looks good. What about a demo? |
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... yeah, i'd like to walk around in there and experience the lighting effects 'first hand' a simple walkaround would suffice :) thank you. that's verrrry nice work filax, and gile[s] enchances the output dramatically... --Mike |
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Thanks :) demo coming soon |
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Filax, why the hell arent you working for someone and making $$$, or are you? :) |
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Looks wonderful! |
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I'm a generous donator :) lol |
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Awesome! I think I'll be getting Gile[s]. |
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Just like halo offered, you could add some static meshes to that level and rival some of the UT2K3 levels. Awesome :) |
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That is cool! You should create a demo! Can you give me some of the tex? -me |
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Beautiful stuff. Give us a level to go sightseeing in, will ya? |
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http://www.blitzbasic.com/Community/posts.php?topic=28149 Walkabout time :) |
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Thanks ;) |