jass
Community Forums/Showcase/jass
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"just another screen shot!" ha, well im putting the final touches on Blitzgrass now - should be finished by tommorow.![]() |
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Looking very sharp. Now I can finally make that lawnmowing game I've always dreamed about! |
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Ha, during making this project a lawnmower sim has passed my mind a few times as well.. lol |
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Looks very nice! How about shading of the grass? Is it done on basis of a lightmap, realtime (dx lights), or not at all? |
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yah defiently needs that, what I have right now is this - you can use a colormap to place grass ( or by hand ), the colormap picker should be able to determine the shading from the terrain shadowmap and adjust accorindingly... We'll see how it turns out. |
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Looks cool, but er, what *is* Blitzgrass exactly anyway? =] |
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You really like writing programs pertaining to foliage/nature/whatnot don't you? 0_o Looks nice, anyhow. Those green plants bottom-center need some contrast between eachother, in my opinion. |
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Thats my kind of grass ! Simply stunning ! |
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well what will the price tag be on this product or will blitztree3d get it sheeper or free |
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That's got some great detail! I can see the need for a high-res screenie :) The plants near the front are the same shade as those further back giving them a '2d cardboard cutout' appearance, but it's so slight, and really the overall quality far outweighs such a minor quibble. Good stuff! :) |
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Thanks for the comments guys... Im working on breaking up the contrast now although its not easy to do with such small quads. So far I got it working somewhat, but i have a btter approach in mind.. the same approach i used for Btree3d... test pic |
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You really like writing programs pertaining to foliage/nature/whatnot don't you? A noble endeavor, it's amazing how much the terrains come to life with this stuff. I'm anxious to see it in motion, however... |
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Ok building off Fredborg's suggestion; here's a pic of foilage/grass matching the underbed ... Still not perfect :(__ I've decided to trash the importing colors from the texture maps and use a vert system instead.. much like btree3d... It really does allow for much much more control over the scene. a pic |
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i really like that new grass! good job :D |
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Very nice indeed! =) |
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Are you using alpha blending? If so, how would this system be of any use with Filax's terrain creator? wouldn't there be alpha issues? |
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Can we smoke it? |
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No alpha blending is being used... I havent looked at filax's terrain creator yet but if it puts out heightmaps then my grass system will work just fine in it. 23v, smoke away!!, although it's not internally supported. :)>> |
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And the releas of this great grass system will be when like i cant wait to hav it like right now woulde be great |
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Hey, this will come in handy :D |
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It's looking great, but how many polygons does the first image have? And did you evaluate some kind of alpha z-sorting stuff to prevent z-order troubles with the alpha meshes? yeah, it's looking real nice. |
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I can't download your grass demo. It gives me an error page! |
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