Lotus Particle System - v1.0 Release
Community Forums/Showcase/Lotus Particle System - v1.0 Release
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I declare that version 1.0 of the Lotus Particle System is done. Unfortunately, I'm still a bit lacking in the screenshots regard, but I'll have some up later. This is purely source code, no executables. You'll need a version of Blitz3D which supports vertex alpha, and maybe a decent (e.g., P3 733mhz, geForce 2, etc.) system, but I don't know about that. Anyhow, download here. I'll get screenshots up later when I have the time, but at the moment I don't think the examples really show off anything special. This system is open source, but you should read the license to make sure you understand what you're 'agreeing' to if and when you use this system. If you have any questions regarding the legality of something, contact me privately. Main advantages to this system: Simple to set up and use. (In my opinion) Scriptable effects Spline paths Half-decent particle sorting ;) Anyhow, have fun. Or whatever. |
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Pretty good work :) I love the sparks man, cool stuff. Means i need to get my ass in gear again... sigh |
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Lovely stuff, very close to particle candy! |
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Not bad at all - the fountain demo struggles at 12FPS tho. Any ideas why? It doesn't seem to be doing that much. |
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might be the SingleSurface problem: are you going to near to the particles? if they become to large in the view space the FPS break totally ... |
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might be the SingleSurface problem: are you going to near to the particles? No. You can only rotate the camera - can't move it. |
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I get about 460fps with the fountain demo. No. You can only rotate the camera - can't move it. You can move the camera, using the cursor keys. *EDIT* You're not running with debugmode on are you? |
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You can move the camera, using the cursor keys. So you can. Anyway its still slow. You're not running with debugmode on are you? No - it runs at 2-3FPS with debug on.I dunno, maybe its the water effect it doesn't like... Oh well. |
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Little Questions: Is there any possibility to set the amount of particles created every frame? ( especially over the script ) |
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Gfk, i get the same problem as you. But, if i turn off debugmode, it runs fine. Very nice effect man, i missed this first time round. |
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Dreamora: Look into the WaitSpan instructions. GfK: I've got no slowdown, but apparently you and dillpickle do, so I'm looking into it. I'm not sure what's up with it, but I'm working on it. |
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Noel I get it as well with debug mode on. |