PyroEditor - New particle editor
Community Forums/Showcase/PyroEditor - New particle editor
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A new particle editor for the PyroParticleSystem is released: PyroEditor ![]() ![]() ![]() Download PyroEditor (0.83 mb) Website Comments are appreciated. |
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Well, it certainly looks like the dog's danglies! I'll take a look at this as soon as I get home. |
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Only things I don't like is that the sparks thing seems a bit over the top and blocky, and that in the first shot (Editor0.jpg) the text on the tab page is leaving the gadget. Oh, and in all the shots there is what looks like the result of wireframe rendering going over the keyframe thing. Small problem, shouldn't be hard to fix. |
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looks ok to me, although in some of them you dont seem to be able to apply enough force to the emiiter. The spark one for example, the sparks just fly off at a nice casual pace, but if you try to make them fly off at speed its not to easy if at all possible. or at least I couldnt get it to do it. this could have been a frame rate isse , im not sure. |
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Noel, these things should be fixed now, thanks for noticing. The wireframe was there because I used a plane with a camera with orthogonal projection, with normal projection it disappeared, perhaps a bug in blitz or because planes are infinite, and can't be calculated correctly in orthogonal mode. Yavin, you can increase the force vector components, this will speed up the sparks. Increase both the main and the random ones. Anyway, thanks for your feedback. |
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No problem, keep up the good work, Jeppe. |
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this is probably my favorite particle engine...until i make my own of course :-D. We have some of the same ideas, cool stuff man. |