Turn based strategy
Community Forums/Showcase/Turn based strategy
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BattleLands 13 computer/human players on a 100x100 map goto war The computer follows a fast path finding routine and makes decisions on who to attack and what to produce in order to win the war. Other computer orders include Retreating, fixing units and swarming around enemy cities The following maps have been created Europe.ML USA.ML Orignal.ML Australia.ML Other maps can be created and I have included a random map generator for infinite scenrios. No save function yet A game orignally programmed in C but coverted to Blitz The computer can play against itself or you can take a position screenshots, details and download at http://members.westnet.com.au/dbradshaw |
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This looks cool. I agree with you 100% about why turn based is better than real time ;c) |
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Looks like it has a lot of potential. But like you mentioned, the one reason I can't stand most turn-based games is the fact the other players can take such a long time, so a giant game of even 8 players would get kind of boring. But if you could make it so that a computer player can do it's turn really fast, that would be very fun. |