Mavstar network + GUI test
Community Forums/Showcase/Mavstar network + GUI test
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This is the very early stages of an online game I'm working on using Wave's TNet library in BMax. There is a skinnable GUI system in there that I desperately need FPS readings for. If the basic framework is slow I need to fix that before I continue. Please download this demo, open a few GUI windows and test in fullscreen with VSYNC disabled, in both OpenGL and Direct3D. All this can be found in the options menu by hitting escape. Here are the other controls: F1 - Debug Window F2 - Message Window F3 - Players / Ping Window Escape - Main Menu Left/Right A/D - Run Left/Right Down/S - Duck Shift - Toggle Free Aim LMB - Shoot RMB/Space - Jump 1 - Weapon 1 2 - Weapon 2 3 - Weapon 3 ![]() Download 212KB The netcode is working enough to have a two player game, more players than that and it will crash. Simply goto "Host" in the menu, then open a new EXE and enter "l" for localhost in the join game window. Please include machine specs too. Thanks for testing! |
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This looks like a really good start Eikon.. :) I can't test it atm, but I will when I get home and have some time to spare... |
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I got around 400 FPS with Vsync disabled and all windows on screen. (Amd Athlon 64 3200, 512MB Ram, Radeon 9600) Looks nice. One bug i have found is if you're jumping and pressing the up arrow while jumping the character sticks in the air. maybe you should disable the up arrow while jumping. |
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Getting 6000 fps? with no window on screen. 3 Windows 4000 fps. |