Russian blitz stuff.
Community Forums/Showcase/Russian blitz stuff.
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Hi ppl! Just want to show u some screens and stencil shadow demo from one very talented russian coder - Andrey. and the stencil shadows demo: http://agametech.nm.ru/Shadow%20demo.rar His email- agametech@... |
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Sorry for heavy screens :) |
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Nice stuff. I like the water stuff. |
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Do I need to say that we're hungry for this! What are your plans? |
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Looks fantastic! and that's all Blitz3D? shadows look very nice. The water sinus distorting thing (well that's how I'd call it) reminds me a bit of the one I wrote sometime ago, only this guy did what I failed to achieve: geometry oriented distortion (eg. when watched from under water everything above the water surface is distorted, but not the stuff under water), very realistic! Now he only needs to add some more opaque texture onto the waves (when watched from above). Excellent. |
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I like the screenshots from the little-known "Great Teapot War." ;) Great effects and fast framerate in the downloadable demo. |
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WOW! Those look totally awesome. |
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is he making a game or something he plans to releases to blitz communitY? |
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Incredible... |
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They look v. good but also ... strange. |
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Yes the game is called "Humbie Rides Again" and features killer teatpots! lol! This looks fab work - are they inside a GL wrapper or something? IPete2. |
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Very good, nice work Andrey :) |
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Very cool! The water is lovely. |
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All of this in pure blitz3d. Shadow casters can also cast shadows on itself. |
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Just a FYI, in case you didn't know already, the author posted this sytem for sale over at codersworkshop.. http://www.codersworkshop.com/viewshowcase.php?id=395 $25 for the shareware license, $60 for the commercial license edit: he states the refraction library seen in the water demo is included as well |
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This is pure Blitz3D? Very impressive. Shhhh! Don't tell swifty! :P |
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hey... that girl... i've seen that girl in the pink outfit somewhere.... ... dancing around in a 3Impact demo i think. verrrrry coooool stuff... --Mike |
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Top marks. The water/refraction/shadow demo is particularly nice. |
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Incredible!! |
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Impressive stuff, this even runs fine on my Intel Extreme laptop! (although pretty slow at 16fps) I'd be interested to see what people manage with this system, and to try some animated characters (with self shadowing). |
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Oh dear... Wait! "Animated meshes is not supported, but work in this direction - continuing." |
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ooo you jelous swifty :P |
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Just friendly rivalry. :-) |
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The water sinus distorting thing (well that's how I'd call it) reminds me a bit of the one I wrote sometime ago, only this guy did what I failed to achieve: geometry oriented distortion (eg. when watched from under water everything above the water surface is distorted, but not the stuff under water) It's not difficult at all to distort something only on the far side of an object (like a water mesh for instance). What it does, though, is introduce significant rendering overheads and scene management - I doubt you would want to incorporate such into CSP without a really tight occlusion system to back it up. This is pure Blitz3D? Very impressive. The shadows are the draw for me (mostly because thinking about implementing shadows still makes my brain hurt) - the file called "dxops.dll" kinda suggests it's not pure Blitz though (not that it matters). Wasn't Lenn doing something similar? |
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damn that is impressive. |
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I mean there is no external renderer, just dx7 stuff to render stencil shadows. |
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I catch your drift (ie it's not OGRE or some such); I was thinking it's not "pure" Blitz in that it's Blitz+C/C++, as opposed (I think) to Sswifty's system. These stencil shadow demos are making me want to investigate the DirectX API, which I know I will regret! |
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Any chance of seeing some of the other demos above other than the teapot one? Jason. |
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Whats wrong Quick...not your cuppa tea? :) IPete2. |