How they glow....
Community Forums/Showcase/How they glow....
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My "Glowing Line" module is now complete, for DirectX anyway. It does work with OpenGL but lacks the tForm commands - hopefully someone can help here. The module consists of 2 functions which are :- - Textured Poly, you set the image, frame, position and UV for each vertex. This is similar to my old function but is now a seperate module, you DO NOT need to play with the official modules to make it work! - GlowingLine, Utilises Textured. Here is a sneek peek, I've overdone the glow a bit here to demonstrate the effect. Check out the Demo *** : http://www.igloader.com/examples/glow.php ![]() The following commands work with this Module :- - SetColor - SetBlend - SetRotation - SetScale - SetTransform - SetAlpha The source for this demo The texture applied to the polys is a simple image, this image can have many frames. This could also be acheived quite simply on Blitz3D using pretty much the same code. |
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mmmm.... i cant see ur pictures. |
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Looks nice, perfect for another 360 Shooter! :) |
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This looks lush, roll on 720 Shooter! |
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Demo changed. |
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mmm, is it just me but i cant play the demo, i cant event visit ur site.. looks good tho :D |
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Use the CTRL button and the cursors |
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From the game example (which is great!) I sometimes see vertical lines moving around/toward the player. Is this a known problem? They seem to be part of the enemies but it's difficult to tell. Screen grabs: ![]() ![]() |
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Yeah I see what you mean, to be honest I just did a "find and replace" in the source code and rebuilt the project. It may have something to do with the rotation transformation which does appear to be broken at the moment. |
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Gah, the link just gives me a page that generates a MAV! Is this openGL? [edit], the second time I tried it worked fine. Now Tim, have you been getting a teeny bit distracted lately? Hey isn't this Tempest 2000? Did you just make that whole game or use some existing souce? |
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Distracted me? Na only today :P This source comes with BMAX, I just changed the line drawing code. |
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Oh OK, you probably posted that already and I didn't read it. I wonder who gets more distracted you or me? I'm REAL bad. I love it when I have to visit clients for jobs as I can't get distracted there thus I actually earn some money. |
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Are you going to release it to us mortals when you've finished the opengl portion? I'd love to utilise this lovely piece of code. |
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Yes I will make this available when I get it all finished. |
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Looking good there, Indie =] |
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Nothing more to say beyond what has already been said, but I wanted to add that this looks really nice |
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Now works with OpenGL, I'm just going to fire up my Mac and test it on there.. Oh and I took the Scale and Rotation commands out, they were too much of a mess and did not work. If you want to rotate you lines or polygons use maths like the rest of us :) |
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Bugger me, it works on the Mac! |
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http://www.blitzbasic.com/Community/posts.php?topic=55716 Come and get it. |