Realtime Image Deformation Test
Community Forums/Showcase/Realtime Image Deformation Test
| ||
Hi, Just a little test of the realtime deformation helper class of Haaf's Game Engine. I'd love to get some FPS figures and compatibility results from you guys. If it works, just post specs and the FPS please. If it doesn't work, please post the contents of hge_tut05.log. ( I won't be able to fix it, but it's vital to know how compatible these functions are. ) screen: ![]() download: http://www.animebowlingbabes.com/hge/tute5.zip Thanks. |
| ||
Looks nice, but I'm wondering if its fast enough for realtime effects? I get around 964-998 FPS here on a x850xt-pe. |
| ||
About 980 here on Radeon 9800, which seems plenty fast for realtime effects... |
| ||
Works great here. ~335 FPS Athlon 1Ghz, GeForce2 GTS 32MB, 256MB RAM, Win98SE. |
| ||
I'm getting around 616 fps on a P4 3.4Ghz laptop with Radeon x600 video. |
| ||
Works here. I get about 162 but thats probably because my graphics card is pretty awfull. |
| ||
410 FPS, smooth as silk. Radeon 9000 64mb, p3 1 ghz. |
| ||
800 fps on all 3 modes |
| ||
999 all the way with occational 2-3 frame drop |
| ||
A steady 195 fps. |
| ||
Between 560 and 580 on a Radeon X1300 |
| ||
Nice results so far, thanks guys. Helios : Any chance you could tell me what your "pretty awful" video card is? Grisu : Well the author of HGE says it can be used in realtime, but I wanted to check. Judging by the results, if used sparingly it shouldn't be a problem. That's a 16x16 deformation grid, which is probably as much as you're ever going to want unless you're doing something very hardcore/specific. So yeah, looks like it's plenty fast enough for real time use. I'd still love to hear from more people, particularly if anyone has any onboard videocards or obscure laptop cards that might not be able to cope with vertex buffer objects. I'm not sure whether it will fail or just be slow. |
| ||
488 here, P4, 2.4GHz, 1Gig RAM, nVidia 5600XT 256MB VRAM, WinXP SP2 |
| ||
113 on PIII Laptop with W2K and S3 graphics. |
| ||
450fps on this HP NW8000 laptop, 1.7ghz, 1gb, xp, ATI Mobility Fire GL T2 gfx. |
| ||
985 fps. |
| ||
605-618 fps in all three test HGE Started.. HGE version: 1.52 Date: 08.02.2006, 21:54:02 Application: HGE Tutorial 05 - Using distortion mesh OS: Windows 5.1.2600 Memory: 392688K total, 129328K free D3D Driver: nv4_disp.dll Description: NVIDIA GeForce4 Ti 4200 Version: 6.14.10.8198 Mode: 800 x 600 x X8R8G8B8 Init done. athlon xp1600+ wxp2sp2 392mb |
| ||
999 fps in all 3 tests |
| ||
112-114 fps on ATI Mobility 7500 32mb vram and P4 2.0 ghz. |
| ||
Nice. I'm particularly happy with the results on the S3 and Mobility 7500 cards. If it works on those and with reasonable speed, I guess I can assume that this is safe to use across the board, as long as it's used sparingly. |
| ||
999 on gf6800 SLI... |
| ||
FPS : 91 Intel celeron 466 mhz , Riva TNT 2 32MB , 256MB Ram |
| ||
FPS:168-171 on Win98SE AMD K-6 500 Mhz, , Geforce 2 MX 32 MB VRAM, 256 MB System RAM |
| ||
743 fps on Radeon 9600Pro with 128MB, XP SP2 @ Athlon 2800+, 1GB RAM Application: HGE Tutorial 05 - Using distortion mesh OS: Windows 5.1.2600 Memory: 1048052K total, 594016K free D3D Driver: ati2dvag.dll Description: SAPPHIRE RADEON 9600 PRO ATLANTIS Version: 6.14.10.6517 Mode: 800 x 600 x X8R8G8B8 |
| ||
60 FPS with an old intel card 600mhz |
| ||
999fps in all tests on Radeon9800pro... |
| ||
170fps ... NVIDIA GeForce FX Go5200 |
| ||
around 460 FPS Radeon 9000 Pro 128 MB |