Environment-Mapped Bump Mapping Demo
Community Forums/Showcase/Environment-Mapped Bump Mapping Demo
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A simple demo of Environment-Mapped Bump Mapping technique, to simulate water effect, like FarCry game ;o) , it's used simple quad with normal map for deforming texture on real time (fast and smart). for the moment, reflection/refraction not work,it's just time question. download it : http://www.seyhajin.com (section "Telechargments") screen : ![]() Good coding ! |
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Impressive, good work Seyhajin!!!! It looks really nice. |
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Excellent! Very impressed. |
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Very nice! I'd love to see the code behind... or if you don't want to publicly share then send me an email. I'd love to use it in my helicopter game if it's not too processor heavy. |
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the hard code, no.. :o) juste 3 commands CreateWater,RenderWater and ClearWater() :), simple and fast configuration ! Wait and see, i soon released my effect library (DreamFX) !! thanks for comments ! |
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yeah very smart! |
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Oh the power of DirectX 7 - Why do people think they need shaders and all that Jazz. Nice demo :D |
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Yes, I very much like that. How much is it? |
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Cool demo :o) But it must be reporting the number of polygons, incorrectly. If i can see 4 sides of the skybox, then, that's 8 polys right away, plus the plane. Very nice effect :o) |
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the plane have a force backcull flags then +1 polygons :-P FarCry it's possible on Blitz3D now ! |
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New Screens : a reflection texture, just one renderworld and copyrect need :), on screen reflection texture size is 512;![]() |
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very nice...when all this stuff will be available for purchase if it will not be for free?? |
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cooming soon guys, i test,debug it for avoid long bug report :oP, it'will be a shareware product (maybe 20-30€). |
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okay..just make it available over PayPal or something similar... |
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Dont know if it's just me, but the first picture looks to be reflecting other then the sky above it....as for the second shot, looks terrific given the texturesize! |
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hi genexi2 the first picture used simple texture for testing a bump mapping and the second use a real reflection texture :o) |
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Looks nice! Is it dll function or pure Blitz? |
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I think pure Blitz... |
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used more dx7 functions (dll) and less b3d code ! |
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gggooood |
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I want to buy this now !! :) Can i buy EA or Beta Please!! |
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Yep, i'm def impressed with this. How easy is it to set up? And do you have control over the riplle size and such? |
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Ross C :really simply to setup, for the water, it's just two commands :) maybe three...for adjust ripple size you just modify your ScaleTexture. AlienForce : coming soon ;o), i debug the reflection texturing. |
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Great! :) |
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It's nice and all, but in the second picture, the water is clearly reflecting things it cannot "see". In the top right corner of the pool, it's reflecting green grass, but there is no green grass there to reflect. All the green grass is on a flat area above, where it could not possibly be reflected in the water. |
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I think the cubemap camera was positioned the wrong way, as usual. I guess this can be fixed easily. Really impressive, "manifique" sotosay (not the esperanto one). |
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Exact Gabriel, but the positionning is perfect now :).Thanks for comments ! |
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Impressive stuff. Scale texture was a bit obvious :o) *Slaps himself* |
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What are the limitations of this? The demo doesn't work well on my gfx card (nVidia GF4-440mx). Are you still planning on releasing it? |