StarCommand v1.00
Community Forums/Showcase/StarCommand v1.00
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![]() Click here! KEYS ------ 'A' = rotate left 'X' = rotate right 'Left Cursor' = fire 'Down Cursor' = thrust 'Right Cursor' = turbo thrust (in combo with thrust) 'Space' = smart bomb On the menu screen -------------------------- 'Space' = restart from level 0 'Return' = restart from highest level completed Left Bar is shield energy Right Bar is Smart Bomb energy The Right Bar is also affected by thursting etc. Anyway have a go there are 5 levels. Cheers Jim |
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hi Jim, looks nice. Um, some criticism. Keys layout is a little awkward. Left/right rotation is too slow, I couldn't spin around fast enough to shoot at the AI, and the fire button didn't kill anything anyway, so all I could do was run away until my smart bomb charged up again, which wasn't very exciting. |
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This is just the first levels.... As you progress your crafts increase rotation speed; maybe I should start it faster. Don't understand the fire button not killing anything; are you seeing bullets ... it takes maybe a second of fire to kill a craft. You have to be selective ... kill the most threatening crafts first & only run when you have to or panic and hit the smart bomb. Thanks Jim |
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Those ships look very familiar. Reminds me of an old Acorn Electron game called Starship Command (I think). Is your game based on this by any chance? |
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Yes, the game is inspired by Starship Command but I have added a few more baddies. Jim P.S. If you play the five levels you will see all of the enemy crafts. I just need to design better levels ... 32 in total. |
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Interesting - however, the mixed graphic styles don't work for me. I'd like to see a shot of it with the black on the ships alpha'd and lose the shadows - keep the white outlines, but alpha the black. Just out of interest. I just think the ships are a different graphic style to the background - I think the shadows may also highlight this. |
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You can toggle the shadows with the 'TAB' key. Jim |