smooth playback
Community Forums/Showcase/smooth playback
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i�ve had always the same problems! bad performance even on a scene with less then 10.000 polys. so, after a few nights i end up with this... the core calculates the best delay for the actual system to keep cpu-usage down AND still got smooth playback (hope so)! you can enter the amount of tris at the beginning. be WARNED instead of 1.4mio i entered 14mio tris. that took a while :). and i know! the scene is pretty much senseless... but hey! it�s not too bad for getting a little overview of how many polys your vga supports. i could only test it on my laptop (acer aspire 1692,x700 64mb) but got a nice result: 1280x1024 2xAA 2xAF 85Hz and 1.1mio polys (~250.000 in view) = 1.125ms delay download drone.zip v0.3 (1,83mb) cheers, chi |
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..where is the source? :) |
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1+ million poly's at around 20 FPS, nice! We need source tho, also, Is it bmax or b3d? You should add an FPS counter btw |
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Fantastic!!! Great job Chi !!! Smooth playback with 2 million in view 1 ms delay. Portatil HP pavillion dv6000 We need the source, i cant believe it. Thxs |
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2.5 million polys at 60fps, it complained about too much polys <1ms a few times. |
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SOURCE!!!!! |
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thanks guys, sounds like everything is working fine ;) it was all written in blitz3d except a little .dll in purebasic for some process- and memory stuff. motion-constant timing was archieved by using delta-timing... this version of drone was the first working attempt. so, i still got a lot of work to do... cleaning up code and killing some bugs (couldnt find em yet, but im sure there are some) and... i still have to learn a lot! my actual code looks maybe a little better than the stuff in the beginners-corner... but not much! i finaly started my own business 2 month ago and my first project is a paintball-field in linz/austria ( http://www.basefield.at ). it�s not a usual field... more like call-of-duty. its just like having a lanparty with some fitness workout. unfortunately i have to do the whole modeling- texturing- engine-thingy on my own. so i dont have the time to prepare the source for all of you. and thinking about my yet stared company... it wouldnt be a clever move ;) ...actually not now @chwaga: fpscounter is on the upper left corner :) |
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..dun worry Chi..just copy/paste source here and upload DLL in to some free file upload service and leave link here..rest of the thingz we will do :) |
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I couldn't convert it to source as it is not a true Blitz.exe. |
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ok, found some bugs... and now it calculates delaytime twice a second and should be more precisely. |
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Hey chi your basefield is looking great. Unfort. it's pretty far away from Z�rich, so I guess I won't be able to show up there. Wish you good luck with this project! |
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thanks jfk, when i�m done with it i�ll let ya all know ;) btw. first part of my project is only a flyaround + campath (like a tactical center). but next year basefield wants to upgrade to a free online shooter (max. 10 vs. 10). i�m not sure yet if blitz3d can handle 20 players (udp i guess)... so if anyone knows if and how its possible -> please let me know (thinking about a coop?!) cheers, chi v3 is up... please download again (fixed timer for older vga,...) |
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Can we plz see source? |
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please please please .... |
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I made this for the guy who made that awesome road on graphics showcase, but It'll fit for you too: |
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did some tests on different pc�s and am not happy about the results... think i have to recode it. but first i have to finish my project. "maybe" the source will come as x-mas/newyears - present |
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I dun wanna wait... |
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mmm ... "...the source will come as x-mas/newyears - present" Recorded. :-) Maybe I�ll give you a present too- THANKS its a fantastic present for the community chi. |