Rotatapuzzle
Community Forums/Showcase/Rotatapuzzle
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Rotatapuzzle is an image based puzzle game, where you must unscramble a scrambled image. However, there is a catch, not only do you have to get blocks of the image in the right position, but you must get pieces in the correct rotation too. Perhaps this image will show you what I mean:![]() Drag in an image, click the scramble button then simply left or right click the pieces to rotate them into place as quickly as possible. Download (Windows) Download (Intel Mac) - Thanks Brucey Download (Linux) - Thanks Brucey (again) Edit: No need for this any more although I still lack a PowerPC version. To be honest that's not so important. |
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I'll compile it for linux if it's not too involved, email in profile. |
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Bwaaaahhh... That game's gonna give me nightmares !. |
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Wow thats really really hard. |
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Sorry, I couldn't compile this, I get an "appstub.linux signal handler 11" error as soon as it runs. |
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I get an "appstub.linux signal handler 11" error as soon as it runs. I've tracked it down to a problem having FreeType statically linked. When Cairo is called (like what GTK uses), it calls FreeType functions in order to render the UI. However, it is linked to a different version of FreeType, and therefore things get a little funky when the actual function call is made to the static library. To resolve this, Pub.FreeType, on Linux, should really not build FreeType from source, but instead link to the shared object instead - like any good Linux app :-p |
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That is insanely hard! |
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Sorry you lost me, are you saying it won't compile properly until pub.freetype is modified? |
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Nope. It compiles fine. It's a runtime issue. |
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Edit: ok, I can run the Cairo examples, ignore the question. |
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When Cairo is called (like what GTK uses) FYI : http://www.osnews.com/story/9609 ;-) |
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My eyes glazed over around the second paragraph, were you trying to make a point? |
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uggggg..... this is like a 2d rubic's cube... :) |
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Yea it really is like a 2D Rubik's cube, you'll find that if you know how to solve Rubik's cubes properly then this puzzle becomes a lot easier. Suffice to say I can't solve Rubik's cubes so I find this puzzle as hard as you all do. I think that after you get the puzzle down to three pieces out of place there is a way of systematically solving it, similar to the algorithms you get for solving Rubik's cubes. I might bug my brother to write a guide about it some time. |