Quest!
Community Forums/Showcase/Quest!
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|  I decided to enter my first compo ever, the TIGSource Assemblee Compo. Using my knowlage of BlitzMax I made a whimsicly pixelated 2D platformer! I was trying to go for the classic-Gameboy look, and it even has the exact same resolution as a Gameboy. (160x144) Here's some of the readme:  A fun-tivity for the whole family! Quest through 3 levels of varing difficulty as you seek a stolen Item from the Dragon! Feature! * 3 Select Class! * Slay 6 Types Enemy! * Collect Several Points! # -%%%%- # Assets Used! 1-Bit Sprites by Oryx Musical Stylings by zpxlng, Saros, and valzi. Sound effects from Atuun and Saros. # -%%%%- # Control! Arrow-Keys --> Movement Z --> Primary X --> Jump Spacebar --> Secondary (Unlock after Only!!) Escape --> Flee Buttan Because of the wonders of BlitzMax, this game is available on Windows, (Intel) Mac, and Linux! Here's some links: Gamejolt Quickplay! Windows || Mac OSX || Linux The only problem I encountered between the platforms is that "StopChannel" apparently is applied different between the Windows and Mac platforms... but it's fine now.  | 
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|  Cute! Tough on the eyes with the scrolling somehow, but very cute! Might be nice to be able to resize the window to original pixel size, hehe. Just a fun thought! Eitherway, I think it's great! ;}  | 
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|  Whoops, totally forgot to add that option in a settings file. D: It's extremely easy to change how the pixels are drawn on the fly, the editor I made takes advantage of this fact to help get a over-all view of levels. Said level editor is sadly not polished to be released... unless someone begs me. :S And thanks. :)  | 
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|  Wow, cool game.  | 
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|  So, what method did you use to make it load from a website like that?  | 
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|  That's part of Gamejolt's website. If you upload your Windows game in a .zip file, and tell them where to find the .EXE, they do the rest with that applet they made. And thanks Sauer. :) I also wish to restate that NONE of the art-assets were created by me. As per Assemblee Compo Part 2 rules, I can ONLY use art-assets made in Part 1 of the compo. Alot of people joined in for both parts of the compo and it was a really fun experience, I'm glad I knew enough of BlitzMax to join in the fun. :D  | 
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|  I see.  So, if a Linux or Mac user had gone to the site, the game would not have run?  Too bad, that would be an amazing feature if it were cross platform.  | 
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|  Indeed. Though that whole site seems to be in Beta, so they might add a feature like that in the future.  | 
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|  That is cool!  I really liked it.  | 
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|  muhahaha   the music is sooo cool  also the gfx   run fine on osx  | 
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|  Class :)  |