Land of Ozis (demo)(my 3D sequel to World of Goo)
Community Forums/Showcase/Land of Ozis (demo)(my 3D sequel to World of Goo)
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So far, this is my best achievement with Blitz3D. I put together almost everything I know about Blitz stuff. This demo is using - Lightmaps - Several texture blend modes (up to 8 textures per surface) - Normal-maps, Specular-maps - Real time animated textures (with simple textures and cubeMaps) - FastExtensions (DepthOfField, LightRays, Reflections, Refractions) - Up to 4 full scene renders in a single pass with acceptable fps - FastImage - FastText (just simple on-screen text) - PhysX wrapper (all the colision and movement is done with PhysX) - ... and around 3 to 4 months of work ... Land of Ozis The concept is based on a 3D sequel of 'World of Goo' :) It is just an early prototype but let's say the idea would be using physics to solve objectives and puzzles... (no new concept, but is addictive :) Anyway, it was lot of fun to develop this demo and I have no idea if I will keep working on it ... ... but you can test the demo There's a YouTube video in my channel: http://www.youtube.com/user/ccPaolo Demo link: http://www.tecno-base.com/LoO/LandOfOzis.php The demo requires the PhysX drivers, you can get them here if you don't have it already: http://www.nvidia.com/object/physx_9.10.0129.html Two screens: ![]() ![]() Paolo. |
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Nice job on the graphics so far, thats what I struggle with the most. It doesnt seem to be related to world of goo at all so far but nice job. on a side not, finding dimonds seems a bit tedious and repetitive or are there more tasks? |
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The video looks great! |
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The first screenshot reminded me of spyro. When I actually played it.... it's freakin awesome :) I love green! |
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Oh nice, a whole new game in preparation entirely in blitz... I hope it will flourish and give a great game. Good luck with your game ! |
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..very nice..I like it a lot |
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I love the graphics and great attention to detail, keep at it. |
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I see no connection to world of goo so why hype on that? Otherwise this looks frickin great. :) |
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Heh, this is cute and exciting - like me. Another example of Blitz3D waving its paw in the air. I note that if you hold the middle mouse button, it launches him like a rocket. |
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I love the vegetation and how they interacts with the character. Great work. |
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Looks great so far - I like the water fx ... :) |
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This looks very nice. I really liked the section where the character used the car to avoid the lava. Perhaps there could be frozen sections too ? "and I have no idea if I will keep working on it ... " Please keep working on it ! Mark |
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Looks cool but I don't see the link to the game "world of goo"? |
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The "main characters" in 'World of goo' are "2D circles with 2 eyes", in my game there are "3D circles with 2 eyes" Also I think the overall "look and feel" is a reminiscence to WoW. Now, let's say I add several more characters all around the level, and I use some kind of physic-puzzle where you have to move all characters from one place to another and so on ... then it will surely feel like a 3D version of WoW ... ... but anyway, ... many thanks for the comments :) Paolo. |