Mano Trooper
Community Forums/Showcase/Mano Trooper
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I have finished my game Mano Trooper, a remake of Paratrooper. It was programmed in Blitz Max. Direct download link: manotrooper.zip (3.6 MB) You have to shoot down helicopters, paratroopers, jets and bombs. Each shot costs 1 point, so in order to get a nice score some careful aiming is required. There are two dogs who will attack landed soldiers but after each attack they will sleep for a while. Four landed soldiers will start creating a human pyramid, and after that it's game over! The only way to take out a landed soldier is to have another paratrooper fall on them. Controls are left and right arrow keys for aiming, and Z (or Y or space) to shoot. The music is by coda (coda.s3m.us). Here's a picture: ![]() Edit: Video: http://www.youtube.com/watch?v=WNX8SFWHjEI Video of original Paratrooper: http://www.youtube.com/watch?v=aP5aA055Ous |
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I love the style of your games, Foppy, as soon as I get around a Windows box I'll give it a try. Congrats on finishing it! |
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Any chance of a mac build? I can do it for you if needs be. |
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nice game. nice retro music and sounds. Maybe the graphics should also have a more retro feel also, just a thought. I don't like the scoring system but otherwise I like it. |
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Great game! |
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Cool game Foppy... I agree with Jesse that the scoreing seems off and its pretty hard to get a decent score... my best so far (after 3 games) is 15... |
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Thanks all! John, a Mac version would be great. I suppose I would need a Mac myself to create one. Or could I send you the source code? At first my version was about shooting down everything with a rain of bullets, I did not yet have the scoring system in place. I had to throw lots of enemies at the player to make it even remotely difficult. However I wanted to add the scoring system of the original game, were you lose one point for every shot, to encourage more of a "sharp shooter" playing style. But the gun is still able to fire a lot of bullets, so it's now up to the player to refrain from doing that. Perhaps in this respect the game is difficult now, as beginning players actually need lots of bullets to survive and therefore never get a high score... |
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therefore never get a high score... Are you saying 15 isnt a high score? ;P |
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Wow you got 15? *bows to the master* |
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Nice one, Foppy. Now get back to work and finish Ranger... ;-) |
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Looks cool Foppy. I can help with Mac ppc, Mac intel and/or Linux builds. |
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I got 61 :P When the little guys landed ok, I thought they'd run up and plant a bomb or something :) |
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John, a Mac version would be great. I suppose I would need a Mac myself to create one. Or could I send you the source code? I'm pretty sure Brucey recently posted some instructions on how to get BCC and MinGW to spit out Mac versions on Windows. |
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The high scores mentioned so far are now outdated (compared to the new download) as I have changed the points! helicopter: 3 (was 1, which is not much considering each shot also costs 1 point!) paratrooper: 3 (was 2) jet: 5 (was 3) bomb: 5 (was 3) This means it's easier to get nice scores instead of staying so close to 0. I'm pretty sure Brucey recently posted some instructions on how to get BCC and MinGW to spit out Mac versions on Windows. Thanks, I will have a look. (Because it would be easiest if I can do this on my own computer, for instance in the case of an update.) |
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Thanks, I will have a look. (Because it would be easiest if I can do this on my own computer, for instance in the case of an update.) Brucey's method doesn't allow you to create OS X programs from Windows. It allows you to create Windows programs from Linux or OS X. |
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Brucey's method doesn't allow you to create OS X programs from Windows. It allows you to create Windows programs from Linux or OS X. That's not what I was referring to. The comment he made was about building for Mac without actually having a Mac. The only doubt I have is whether he was talking about building for PPC Mac from an Intel Mac. It wasn't about building for Windows though. I know what you're referring to there, and that's not what I was reading. |
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Cool little game, I like the style. One thing that annoyed me is that I can't move the turret whilst shooting. Also, I can't do precise aiming (is this intended?) but I guess that adds to the challenge. Congrats! |
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The turret needs to be moveable. http://www.youtube.com/watch?v=9_TjC5Lgxl4 Apart from that great job. |
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The C64 game Paratroopers is actually a different game than the DOS game Paratrooper, I also played the C64 game (20 years ago) and enjoyed it quite a bit. Sadly there's no moving base in my game! :) Here's a YouTube movie I just made of my game: http://www.youtube.com/watch?v=WNX8SFWHjEI This is the original: http://www.youtube.com/watch?v=aP5aA055Ous |
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Sure Foppy send it over. Mail address in my profile. |
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Nice, I love old games like this! I made one similar to this a couple years back... http://www.hsretrogames.com/info_cfire07.htm I visited your website. You've got some cool looking retro games. I like your graphics style. I'm gonna go try some of this stuff. |
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AAHHH, the music is wonderful! Awesome job to Coda! But he didn't use musagi, did he?! Hahaha... I was kinda giddy, reading that you've done the sfx with DrPetter's lil' fx app. The game's a blast! ROCK ON! (I, too, think the gfx could've been taken to yet another level, either for authentisity or style, but it doesn't hurt at all the way it is!) |
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Yes, great music isn't it? I found his music through this website http://indiegamemusic.com which was mentioned on the forum a while ago. |
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This is an extremely addictive game. |
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With the help of John Galt I have now added a Mac OS X download (.dmg file) for this game to my homepage! |
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Thanks for responding to the call from us Mac users, Foppy! |
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From the gameplay it reminds me of those Beach Head games on the C64. I know someone who would be very interested in it, could you compile a PPC version as well? If you don't have the option to, i could do that. |
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Floppy, I am still playing this game and I appreciate the newer version with different scoring. I also downloaded your other games and I love them too. All of them are a lot of fun and have a high replay value for me. hat's not what I was referring to. You said: I'm pretty sure Brucey recently posted some instructions on how to get BCC and MinGW to spit out Mac versions on Windows. The comment he made was about building for Mac without actually having a Mac. Exactly, which is why I clarified your reply as Brucey's method does not allow for compiling for OS X from a non Mac system. It wasn't about building for Windows though. Nobody said it was, but you brought up Brucey's method and that is exactly what Brucey's method does, it only builds for Windows from non Windows systems. :( |
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Just tried this with the new scoring... 219 :) Whats everyones highest score? BTW Foppy you can use the BlitzMax's command "Appterminate()" to check when the window's close button has been clicked eg: While Not Appterminate() ' game code Wend |
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I am not close to 219... yet ;) |
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Thanks GaryV for the compliments. Yes Therevills, I just realized that I have a non-working close button there, thanks for pointing out which command to use. This would mean the Mac version has to be updated too! ;) I also forgot to explain in the game that Escape can be used to end it. Taumel, I might send you an e-mail later today or tomorrow about this PPC version! |
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I love the art style, retro but very nicely done. |
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@Foppy Okay...i would have some time this evening. ;O) |
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Very good Foppy Looks like a perfect game. I like the graphics very much! |
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Thanks to Taumel my website now also offers an OS X PPC version! |
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Nice little game Foppy! Fine! |
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Must download this as soon as I get a chance. Looks awesome! |
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Very fun game Foppy! I'm always a big fan of the classics :) (And must check out more of your games, if this is any indication of their quality) Highscore 144 ;) |
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Another fun game from Foppy :D |