Dying To Live - game jam version (Monkey)
Community Forums/Showcase/Dying To Live - game jam version (Monkey)
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Hi all, I made Dying To Live at the Full Indie June 2012 48-hour game jam. Because I was one of the organisers I spent about half the game jam just talking to people. Then on the second evening I began work on the level editor for the game and ran in to trouble loading and saving files in Monday, so I stayed up coding until 5am until that was sorted. Then next (and final day) I spent about 5 hours putting this small 4-level game together with the help of an artist, Ola Rogula (www.dolldivine.com) I had a GREAT time using monkey. I'm really loving it. Since the jam I began updating my mini-game framework and tweaked the game a little bit but it's still essentially the same as the game jam version. I may spend more time improving this with more mechanics that I didn't get time to implement and then release it on some Flash portals, we'll see. Anyway, have a play! [EDIT]OK I've now made an extended version with lava, more levels, fixes: http://www.greyaliengames.pjio.com/flash/dyingtolive/index.php Original 4 level game jam version: http://www.greyaliengames.pjio.com/flash/dyingtolive_gamejam/index.php ![]() ![]() Last edited 2012 Last edited 2012 |
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Interesting game mechanic there Jake... to compete the levels you have to actually die in them ;) |
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Nice one. I have actually never seen a game using death as building blocks. Great idea :) |
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Thanks! I've added some more content tonight and hopefully will add more in the next few weeks and release a bigger version. |
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Yes, very clever idea. Good work! |
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Interesting idea and enjoyed completing the levels. :) |
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I like the concept :)! The purposeful use of death in order to complete the stage :). |
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Thanks all! The concept is well received and I'm pleased with how the platforming side turned out as I haven't made a proper platformer since 2005. |
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I'm pleased with how the platforming side turned out as I haven't made a proper platformer since 2005. I like platformers :) |
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Nice idea! Congrats on the game :) But I found a bug: I got stuck on level 4, so I hit reset... and couldn't move anymore (the bunny was stuck at the start door) |
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Hehe, clever little game. |
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Yeah this is a cool original concept. With some more time spent on this I think you could have a sellable game with the kind of popularity of VVVVVVVV. |
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Thanks for the bug report Slotman. I've made 6 levels now and made some of the first ones a bit easier and fixed a collision bug. I'll upload soon. I'd love to spend lots more time on it now but I'm really supposed to be working on another game, so this'll have to be a little hobby for me for now. |
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OK new extended version is here: http://www.greyaliengames.pjio.com/flash/dyingtolive/index.php |
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Cool! To make it more challenging you could make it so that the player has only a limited number of deaths per level so they then have to plan out their deaths to complete the level. Last edited 2012 |
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Yeah I was thinking about stuff like that. There's a lot more I can do if I can find the time. Diddy was partly used to make this too. |
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Nice extended version - but it's too easy now. |
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True. Problem is I saw people get stuck on the previous version. This one will get harder though. |
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Very clever idea - will give this a good play at lunchtime :D |