ScrambleRND released

Community Forums/Showcase/ScrambleRND released

Wiebo(Posted 2012) [#1]
I’ve been creating this nice little remake over the last few days, and now it’s done.

Here’s ScrambleRND:



It’s a remake of the classic 2D scrolling shoot’em up. I took the Vectrex version gameplay and made it look like an Atari 2600 game. Also, the terrain is randomized for a little extra fun.

Instructions are in the readme file. You can download the game from my blog. http://wiebo.wordpress.com/my-pc-games/


The game started out as an experiment while working on my new game engine, called Game2D, in Blitzmax.
The engine uses a component based entity system, called Artemax, which is a port from the Java entity system Artemis.
The engine itself is a simple, state based 2d game engine, which uses the Artemax systems to drive games.

All game logic is located in the lua scripts, not in compiled code.

The Game2D engine is open source, hosted on google code: http://code.google.com/p/noisycode/wiki/game2d
The Artemax entity system is also open source, located here: http://code.google.com/p/noisycode/wiki/artemax
The original Java Artemis site is here: http://gamadu.com/artemis/index.html

That site also contains a tutorial to get you up to speed on component systems, imho, a much better system than traditional OOP inheritence based systems.
While it may be overkill to use on a 'simple' game as this, if sure was fun. Also, I intend to use this engine for more complex games in the future.

Here are some more shots:





Last edited 2012


GaryV(Posted 2012) [#2]
Wiebo is a god!!

I can't wait to get home and play this over the weekend! Looks awesome!!!


Steve Elliott(Posted 2012) [#3]
Cool...now the actual game, and not the system behind it?


Wiebo(Posted 2012) [#4]
@Steve: Sorry Steve. I added the link to the first post, and here for your convenience: http://wiebo.wordpress.com/my-pc-games/

@GaryV: The stories about my god-like status have been greatly exaggerated. :) But I hope you like it.


Steve Elliott(Posted 2012) [#5]
Cool. Scramble was one of my faves back in the day.


Blitzplotter(Posted 2012) [#6]
Cool, was one of my faves a while ago, pumping 20p coins into arcade machines in the local chippy.

Wow your site has thrust extreme as well, you can't beat good old physics games ;)

Last edited 2012


Steve Elliott(Posted 2012) [#7]
It doesn't display correctly for me. Instead of scaling to fit the window and blocky like in your screenshot, it's sharp and only occupies the top left of the window.


Wiebo(Posted 2012) [#8]
I just uploaded a new version that creates a bigger screen and uses a new font. So download again please if you want an 800x600 screen.

@Steve, that's weird. Can you try this new version and see what it does? I am not using any fancy 3rd party modules or anything. Just the VirtualResolution stuff from BRL.

@Blitzplotter: Yes, gravity games are awesome :)

Last edited 2012


Steve Elliott(Posted 2012) [#9]
@Wiebo, no difference. But remember I had the same problem with Trapped too. I was able to edit the ini file for that game and get it working correctly. Are you using DirectX 7 or 9?

http://www.blitzbasic.com/Community/posts.php?topic=94744#1089078

Last edited 2012


Wiebo(Posted 2012) [#10]
Steve,

I've created a new version for you, using DX9. My fault... :( Give it a go!


Steve Elliott(Posted 2012) [#11]
Works perfectly now :D Nice remake!


Wiebo(Posted 2012) [#12]
Super :) Enjoy.


Taron(Posted 2012) [#13]
Ok, this is almost a bit depressing, realizing how great this little game is with next to zero looks and sounds only a pc speaker could do justice to. Or maybe it is inpsiring?!

EXCELLENT WORK! THANKS!


Jason W.(Posted 2012) [#14]
This looks fun.

I used to play scramble and super cobra a lot in the 80s.

http://www.mobygames.com/game/super-cobra

Thanks Wiebo!

Jason


Steve Elliott(Posted 2012) [#15]
Has to be said, Scramble was much better than Defender lol....stands back and waits for an argument.


Taron(Posted 2012) [#16]
LOL, oh please, start an argument over it folks! What a moment this would mark in all our lives, hahahaha.


Steve Elliott(Posted 2012) [#17]
Always thought Defender was over rated. Taron, any opinion turns into an argument these days lol ;)


Wiebo(Posted 2012) [#18]
Thanks all. :) Glad to hear you enjoy it.

Super Cobra! Now that's a game I have not thought of for a long time. But oh well, it IS a Scramble clone, really. Just with different graphics.
Defender is a great game. Much more difficult than Scramble though. Scramble is my favourite because of the variety in landscape.


Wiebo(Posted 2012) [#19]
btw: I love helicopter games. A new remake is in the planning stages :)


Steve Elliott(Posted 2012) [#20]
Haha, sounds like you'll be churning them out now with your entity system :)


dynaman(Posted 2012) [#21]
One of my all time favorites! Have to give this a try.


col(Posted 2012) [#22]
Hi Wiebo,

I love Scramble and I'd love to have go, I d/loaded the latest above but I get just a black window with sounds when i mess with the cursors.

Sony Vaio VGN-FW31M - Win7 x64.


Neuro(Posted 2012) [#23]
Nice retro gfx, will have to try later..


Wiebo(Posted 2012) [#24]
Ho col,

You get no image at all? That's strange. What do you mean with 'mess with the cursors' ? :)


Wiebo(Posted 2012) [#25]
@Steve,

Yes, and I will move to a more complicated game each time. But right now I am trying to find a serious bug in my render system. Once that is solved, I am off to another remake.


col(Posted 2012) [#26]
Hiya,

Sorry, that was a terrible description of events :/

I don't get any images at all at any time, just a constant black window.
With 'mess with the cursors', I mean randomly and blindly pressing the cursor keys ( I was also randomly pressing the Enter key too ). I'd guess it's starting the game or something similar judging by the cool retro sound effects.


Wiebo(Posted 2012) [#27]
@Col: I have no idea why you do not see anything at all. I am using de DX9 driver, and the virtualresolution commands. That's it. I can only assume there is something wrong with your video card drivers. But what, I do not know.


Matthew Smith(Posted 2012) [#28]
As always Wiebo - great!


Steve Elliott(Posted 2012) [#29]

Ok, this is almost a bit depressing, realizing how great this little game is with next to zero looks and sounds only a pc speaker could do justice to. Or maybe it is inpsiring?!



Haha, inspiring. I think I'm addicted to this simple old game. I tend to spend ages on art, maybe the best way to write a game is to put in very simple placeholder graphics and fine tune the gameplay, rather than the visuals first!


col(Posted 2012) [#30]
@Wiebo,

It looks like its the Win7 drivers. lol. Works great in Vista and XP. Great version!

Thanks.


Jason W.(Posted 2012) [#31]
I was thinking how cool if this was a 3d tunnel game like descent and scramble merged. Kind of like a first person descent-like, 3d terrain zaxxon look, and everything else like scramble.

Jason


Jason W.(Posted 2012) [#32]
Llike this but descent-like view:



Jason


Wiebo(Posted 2012) [#33]
@Steve: True. I started out with these graphics and wanted to change them later on... But then I realised the game is just fine. And I had to move on.

@Col: OK.. glad you got to play it.

@Jason: Interesting, but certain gameplay requieres a certain pov.. This is it for this type of game, I think. Changing pov will change 'things'

Thanks all for playing. :) It was only an experiment. My son is playing it these past few days as well, though, haha.


Steve Elliott(Posted 2012) [#34]
Have you ever thought of producing a commercial game - rather than remakes Wiebo?


Wiebo(Posted 2012) [#35]
Yes. I'm working on a design of a commercial game, Steve. :) It'll be a mash-up of a lot of the games I've enjoyed playing over the years, and I hope I can add elements of my own to make it something new.

The stuff I am doing now are experiments to get things up and running. My next remake will feature a larger, scrolling world.

Also, my previous game 'Trapped' was not a remake. Not commercially released though.

Last edited 2012


Steve Elliott(Posted 2012) [#36]
Sounds cool :) In the meantime I'll look forward to your experiments.


Wiebo(Posted 2013) [#37]
I've created a Linux version of the game, while updating my framework.

You can (again) get it from my blog: http://wiebo.wordpress.com/my-pc-games/

Next up: A different game!


Xerra(Posted 2013) [#38]
I like the scramble clone. I'm old enough to have been playing that when it was in the arcades. I wasn't bad at it back then and I found my old tactics coming back to me while playing your version. Got to be a good sign, right?


Wiebo(Posted 2013) [#39]
That proves that the gameplay is there! Thanks for mentioning that.


Wiebo(Posted 2014) [#40]
I've updated the game and put the source code on github, for those who want to check out how the game is made. It's a simple game, but you never know :)

The game is here: http://devdef.blogspot.nl/p/my-pc-games.html

The source code is here: https://github.com/wiebow/scramblernd.game2d


Derron(Posted 2014) [#41]
Maybe you should create a Readme.md containing details (what it is about, licence + where to get the framework from).

BTW: nice thing to put it OSS.

bye
Ron


dynaman(Posted 2014) [#42]
How did I miss this 2 years ago? I love Scramble!


Wiebo(Posted 2014) [#43]
Derron: Yes, I am doing that RIGHT now, haha.

dynaman: no worries, enjoy it m8! :)