Quite some years ago i made the first birthday game for a friend of mine. It felt special because i deleted the source, so she had the only copy. Two weeks ago i made a small game with the kids. You shout characters at the game, they appear and dance to the music based on their characteristics for a while. There is a difference between a short jam and making a game you get payed for.
But when you think further, it's less about making games. It's about using a tool, in this case a computer and some software, and to experiment with your curiosity within your abilities, trying things out, learning something specific and having fun in your spare time. Applying it on music, astronomy, visualising math, steering something physical, demoing ideas which fit to the computer, getting surprised from your stuff, ... it's like any other creative process, baking a cake, playing an instrument.
You should only focus on making a game if that's what you're really after. If you just want to fly through clouds of polygons, then stick with it. In some cases experiments lead to very enjoyable gaming experiences but more often it's a waste of resources trying to force a game into everything. Your instinct, experience, available resources can help you making good decisions.
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