Steam audio
Community Forums/Technical Discourse/Steam audio
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Valve is releasing their own free audio solution for games and VR apps. This looks like it might be a viable alternative to Fmod and other soundlibs. Steam Audio is now available, delivering an advanced spatial audio solution for games and VR apps. Steam Audio includes several exciting features that significantly improve immersion and open up new possibilities for spatial audio design. The Steam Audio SDK is available free of charge, for use by teams of any size, without any royalty requirements. Steam Audio currently supports Windows, Linux, macOS, and Android. Just like Steam itself, Steam Audio is available for use with a growing list of VR devices and platforms. https://valvesoftware.github.io/steam-audio/ ![]() |
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Heh. "It's pretty great" -- Emily Ridgway, totally unbiased Valve employee |
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Imagine if not only audio, they made their own game engine with strong Steam integration |
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Imagine if not only audio, they made their own game engine with strong Steam integration Um.... https://en.wikipedia.org/wiki/Source_(game_engine) ? |
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xlsior https://en.wikipedia.org/wiki/Joke |
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I forgot about Source. But I understand why. The latest major release is from 2013, latest update is from May 2016. Unity's 24 Feb 2017: https://unity3d.com/get-unity/download/archive Unreal's 15 Feb, 2017: https://www.unrealengine.com/blog/unreal-engine-4-15-released Leadwerks' 13 February, 2017: http://www.leadwerks.com/werkspace/blog/41/entry-1902-43-update-available/ |
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I did not find the information on the website (only had a glance). What requirements does it have for linux? I mean, does it require ALSA, PulseAudio. ... For my linux builds I have to provide an Alsa- and a PulseAudio-build as some users run into trouble as their distributions do not provide pulseaudio and they refused or were not able to install it. bye Ron |