Steam Direct Fee & Upcoming Store Updates
Community Forums/Technical Discourse/Steam Direct Fee & Upcoming Store Updates
| ||
http://steamcommunity.com/games/593110/announcements/detail/1265921510652460726 $100 per game... a lot cheaper than I thought! |
| ||
It's like watching a car crash in slow motion. |
| ||
Still more expensive than Greenlight, which was $100 for unlimited number of games (if my understanding is correct). So why would this be such a bad thing? I certainly dont have $100 to waste on something that might never give any returns, especially for each time i wanted to try. Though you would think that with the BILLIONS Valve is raking in that they could at least curate their service a litte bit, just a little. |
| ||
So why would this be such a bad thing? I certainly dont have $100 to waste on something that might never give any returns, especially for each time i wanted to try. I am considering releasing ten fart apps on day one. All I need is for one to be so bad it becomes a popular joke. |
| ||
That... Could actually work :( |
| ||
The key is the audio, certain frequencies could cause involuntary evacuation. |
| ||
I don't know, on one hand $100 isn't that much, and I all for not having to compete with spam games. But on the other hand, $100 isn't a small amount ether. I've seen a few games on Steam that were free, no monetization whatsoever. I don't see anyone having the money to do that anymore. And like grable said, $100 is a lot to put down on something that may or may not sell. In the comments a lot of people were saying that $100 was to low, and it should be $1,000 instead. I'm hoping to finish high school this year, and there is no way I could pay that much per game. If that ever happened I would be unable to get a start in the game market, not on Steam anyways. |
| ||
To be honest it will stifle indie developers with that fee and I can see Microsoft undercutting them on this to try to make their "store" more popular. |
| ||
It's a step in the right direction but it should be higher. Maybe $1000? If a game is that bad that it isn't going to recoup that, then it shouldn't be on Steam. There is so much garbage on Steam thanks to Greenlight, it devalues the whole platform. Look at the state of Apple's App store - that's exactly where Steam was going under Greenlight. |
| ||
The current info on the recoupable fee seems to be that it will be refunded once a game hits $1000 in sales. https://arstechnica.com/gaming/2017/06/want-to-get-a-game-on-steam-100-is-all-you-need/ Update: A Valve representative tells us "we plan to return the $100 fee after a game hits $1000 in sales." Personally I think that Valve would be better off keeping the money and spending it on the manpower required to ensure that a game meets the basic criteria of being fit for purpose. |
| ||
Personally I think that Valve would be better off keeping the money and spending it on the manpower required to ensure that a game meets the basic criteria of being fit for purpose. They're not charging enough for that. At least it will deter some - but again, not steep enough. |
| ||
Will this fee be also an obligation for the games which are already on the steam store ? This would be a first step to remove the crap and force developpers to create something worthy before putting it on steam... but imo this is not enough to filter out the "low quality" games since the 100USD is nothing for people who live in countries where the pay is high but is too much for people who live in countries where the pay is low... |
| ||
This actually reminds me a lot of the arrogance of the Torque Engine developers at their height. There was no serious competition so why bother listening to users? |
| ||
One alternative is Apple developers. $20 billion in 2016. Sign me UP. |
| ||
The situation has gone from one extreme (circa 2008)- where Steam was a black box and you could submit a game but you were almost certain not to get any sort of reply and those games that did get through needed a publisher behind them, to where anyone who can sprinkle some assets across a terrain, institute an fps camera and slap a menu screen on it can get on Steam. Do Steam even check games for technical issues - such as, they'll run on a basic PC? |