Hi,
I want to test some math functions. For this I have created a new Console Project in the jungle IDE. It provided me with the following template:
Strict
Import os
Import brl.filepath
Import brl.filesystem
Function Main:Int()
Local tool:= New CommandLineTool()
Return 0
End
'summary: This class handles the launching and parameters of the command line tool
Class CommandLineTool
'#Region definition of helper fields for a typical command line tool
'summary: This field contains the name of this tool assembly. That is, in windows, the EXE file of this tool.
Field assemblyName:String
'summary: This field contains the location in the file system where this tool is stored.
Field assemblyLocation:String
'summary: This array of strings contains all the paramters passed to this command line tool from the terminal or console.<br>If none is passed, this array will be of length zero.
Field parameters:String[]
'#End region
'summary: This is called when the command line tool launches.
Method New()
'Retrieve command line tool call information
assemblyName = filepath.StripDir(os.AppArgs()[0])
assemblyLocation = filepath.ExtractDir(os.AppArgs()[0])
parameters = os.AppArgs()[1 ..]
'Your code here:
Print "Hello World";
End
End
I am wondering what the monkey-x variant of WaitKey or KeyWait is, so that i can actually take a look at the output. I noticed that mojo has some input handling, but it wont let me import it for use with the console application. ("Native game class not implemented").
What am I missing?
Thanks.
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