Angel Font
Monkey Forums/Monkey Beginners/Angel Font
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| Hi, can't seem to get angel font to work within my code as I don't really understand it and the example code doesn't give me much assistance. Does anybody have any tips or example code in which it is running within a program not solely dedicated to it? Thankyou :) |
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| I don't know angel font but I can recommend fontmachine from ziggy: http://www.jungleide.com/?page_id=5179 |
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| I've used it all the time, albeit a wrapped version. It works fine in my experience - just: font = New AngelFont "fontname" ) font.DrawText( "Hello", 10, 10 ) is all you need |
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| Wow I didn't realise it was so simple, all the example code and other peoples appear so complex haha, and how does fontmachine work then Xaron? |
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| Tried using that and I'm receiving a 'syntax error - expecting class member declaration'. If I shift the code around I am left with "expression cannot be used as a statement" |
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| Well without code it's hard to help you. ;) BTW, font machine code looks similar like: font = New BitmapFont( "fontname" ) font.DrawText( "Hello", 10, 10 ) |
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'Importing mojo
Import mojo
Import math
'GameStates
Const STATE_MENU:Int = 0
Const STATE_GAME:Int = 1
Const STATE_UPGRADES:Int = 2
Const STATE_SHOP:Int = 3
Class ClickingGame Extends App
'Defining variables
'Product Image Library
Field shoe:Image
Field bike:Image
Field rollerblades:Image
'Shop Image Library
Field america:Image
'Product Placement
Field productX:Float = 325.0
Field productY:Float = 250.0
'Menu Backgrounds
Field menu:Image
Field menuX:Float
Field menuY:Float
'Shop Item bought
Field rollerbladeupgrade:Int = 0
'Maths Variables (Upgrades and Shops etc).
Field upgradecost:Int = 100
Field auto:Int = 2
Field total:Int
Field mouseclicks:Int = 0
Field clicktotal:Int = 1
Field ding:Sound
Field gameState:Int = STATE_MENU
Method OnCreate()
'Loading Gamestate
gameState = STATE_MENU
SetUpdateRate(60)
'Loading Images
shoe = LoadImage("shoe.png", 1, Image.MidHandle)
ding = LoadSound("ding.wav")
bike = LoadImage("Bicycle.gif", 1, Image.MidHandle)
menu = LoadImage("menu.jpg", 1, Image.MidHandle)
america = LoadImage("American Flag.png", 1, Image.MidHandle)
rollerblades = LoadImage("rollerblades.gif", 1, Image.MidHandle)
End
Method OnUpdate()
Select gameState
Case STATE_MENU
'Registering menu hotkeys'
If KeyHit(KEY_ENTER)
gameState = STATE_GAME
End
Case STATE_GAME
'Implementing base upgrade system
If mouseclicks >= upgradecost
If KeyHit(KEY_SPACE)
mouseclicks = mouseclicks - upgradecost
upgradecost = upgradecost * 2.5
clicktotal = clicktotal*2
Endif
Endif
If KeyHit(KEY_ESCAPE)
gameState = STATE_MENU
Else If KeyHit(KEY_U)
gameState = STATE_UPGRADES
Else If KeyHit(KEY_S)
gameState = STATE_SHOP
Else If MouseHit(MOUSE_LEFT)
mouseclicks = mouseclicks + clicktotal
PlaySound(ding,0, 0)
Endif
Case STATE_UPGRADES
If KeyHit(KEY_ESCAPE)
gameState = STATE_GAME
Elseif KeyHit(KEY_S)
gameState = STATE_SHOP
Endif
Case STATE_SHOP
If KeyHit(KEY_ESCAPE)
gameState = STATE_GAME
Elseif KeyHit(KEY_U)
gameState = STATE_UPGRADES
Endif
End
End
Method OnRender()
Cls(0, 0, 0)
Select gameState
'Inserting graphics within game states
Case STATE_MENU
DrawText("Dominate the Market!", 320, 100, 0.5)
DrawText("Press Enter to Play!", 320, 400, 0.5)
DrawText("(0.2)", 590, 460)
Case STATE_GAME
Cls(100, 100, 100)
DrawText("$" +mouseclicks, 300, 125, 0.5, 0.5)
DrawText("$ Per Click: $" +clicktotal, 300, 375, 0.5, 0.5)
DrawImage(shoe, productX, productY, 0.5)
If mouseclicks >= upgradecost
DrawText("Spacebar to upgrade!", 300, 425, 0.5)
End
DrawText("Cost to upgrade:$"+ upgradecost, 300, 400, 0.5, 0.5)
Case STATE_UPGRADES
Cls(100, 200, 200)
DrawText("Upgrades", 300, 50, 0.5)
Case STATE_SHOP
Cls(200, 200, 200)
End
End
End
Function Main:Int()
New ClickingGame()
End
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| Compiles and runs with no problems on my side... |
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| This code is fine as it is, however I can't seem to write the code so that one of the new font module works. |
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| http://www.leidel.net/dl/temp/clickinggame.zip Basically I just replaced all "DrawText" with "font.DrawText". |
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| Thankyou that's really helpful, I couldn't for the life of me work out how to do it haha. |
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| Hi Xaron, just tried copying the new text you implemented into my monkey program and I'm left with type illegal expression. i also tried copying and pasting your modified code into a new monkey program and booting from there and I'm met with errors that angelfont have modpath errors and that 'font' is not a correct type etc. |
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| You've copied and pasted something into something else, and made a combination that doesn't compile. Probably for lots of reasons, which means that the errors you get don't really mean anything except that nothing is working. This is not a Monkey thing, every programming language is like this. "Hi Xaron, just tried copying the new text you implemented into my monkey program " Don't do that. Fix your program, one line at a time. Start with something that works, and modify it. Then, errors you get will be meaningful. |
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| Okay |